So, after playing BG 3 as a Moon Druid, I have to ask, what's the point of this subclass? In dnd 5e tabletop Moon Druids are considered one of the strongest subclasses for a reason. You get extra health, damage, etc, while still being a full caster.
In BG 3 though they serve no purpose. Not because their forms are weak, but because both Spore and Land Druid get the same level of power with extra stuff on top of it. Land gets extra spells, Spore gets damage and minions. Both can turn into an owlbear, both get extra hp, both get extra attack.
Moon druids:
Level 6 ignoring magic resistance - magic weapons are everywhere. And most bossess have got resistance/immunity to physical damage in general, meaning its completely pointless feature.
Extra forms:
-Bear is weaker than dire wolf and no pack tactics.
-Dire Raven is a great scout and that's about it.
-Sabretooth Tiger is solid and can knock enemies prone, but only comes online at level 8.
Lunar Mend is Terrible, you're better off using short rest or have somebody else heal you like healing word, etc.
Being able to wildshape as a bonus action is the only good thing, but you could always be in Animal form prior to the fight.
To make matters worse, you cant move concentration spells in any of the wildshapes.
Owlbear rage charges disappear at level 8 I think.
Elemental forms come online at level 10, which means Moon Druid is weaker for the vast majority of the first two acts. If you really want them, respecing at level 10 seems like the best solution
Some ideas:
-Take away multiattack from other circles.
-Make level 6 feature do something like extra damage, turning immunity into resistance. Or rebalance the bosses.
-Restrict other circles only to the basic 4 forms you get at the beginning wirh maybe polar bear and raven added later. Owlbear could come online at level 10 for non Moon Druids.
What do you think?