I'm not particularly happy to say that at this point it seems to be a Larian's long standing tradition to struggle to solve SELF-INFLICTED design issues.

- Mess up controls and UI, then forcefully change mechanics for the worst to not make the UI "too cumbersome".
- over-tune crowd controls, invent a convoluted and unengaging armor system in DOS 2 to work around the problem (ineffectively).
- Break the action economy and class balances in 5th edition (which were always precarious to begin with) then come up with convoluted ways to solve the issues.
- Implement core mechanics like metamagic or haste WRONGLY, then realize in awe that they are overpowered.
- make iconic spells less effective that they are supposed to be, wonder why people don't use them as much as in tabletop.
- Introduce "more things per turn to do" for characters from the early levels, marvel at the realization that some new players find the system overwhelming rather than feeling like they are being introduced gradually enough.
- Include over-tuned gear and special tadpole powers, then complain that the balance breaks down at higher levels.

And so on.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN