Originally Posted by Dext. Paladin
AD&D =/= 3 =/= 3.5 =/= 5 =/= Pathfinder

Comparing it is counter-productive.

I can level up to 150 in Fallout 4. Why can't I level up to 150 in Pillars of Eternity or Baldur's Gate 2? They claimed to be RPG games aren't they?

To me personally, and I think most reasonable people would agree:

Leveling up purpose should be only about to build your character. When your character is -built- there is no purpose to move all the way up.

Yes, it is possible to level up beyond level 12, but does the story/encounter design/level design supports the new mechanics offered by higher level spells?

It's a choice that have been made by Larian, the answer is no.

I don't mean to pick on this response, but it's the exact kind of thing that strikes me as so disingenuous.

Because the editions are different, suddenly things are "too powerful" at higher levels? I'm sorry, but that's nonsense. I don't have another way to put it.

A 20th level character is not suddenly more powerful in 5e than in 3.5. Somewhere deep inside we all have to know that. Just saying the editions aren't the same doesn't change that.

Again, let the level cap be whatever it is. I don't care. I'm just sick of all this falsity. I don't want to call it lies, because I'm sure some folks actually believe it, and it's not fair to call them liars for buying into common tripe.

Just admit it's not the edition or the levels. It's the scope of this particular game. Whatever. Let's just stop going around saying level 20 is too powerful for a video game to handle. It sounds so ridiculous to anyone with any memory outside of the current moment.