Great game but if i can please suggest an improvement.
When mouse-overing enemies with abilities (especially melee ones) the game will suggest some kind of auto pathing to reach them.
But if you are on top of a building or cliff the game will not suggest pathing by using the nearest ladder (a safe route) - instead it will first suggest literally leaping off the roof onto the floor 2 stories down, losing half your health and instantly rendering your character Prone which naturally stops your entire turn.
Its really annoying when i have to reload an entire long fight just cause i did not notice a little prone symbol next to the attack tooltip above an enemy i am mouse-overing.
Especially because i am not expecting the game to literally suggest that my barbarian leaps of a building and knocks herself prone as a "optimal" path to doing a melee attack (which does not happen because prone).
I know some spells provide "fall damage immunity" but the game should not priority suggest pathing methods that will 100% result in a prone (thus failing the attack) as an "optimal" way to execute a melee move (when fall damage immunity is not present).
Last edited by Bogdanov89; 24/08/23 09:30 AM.