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At level 8. BRB killing a god.
At level 14 Oh noes, we can't think of an enemy suitable for this level of play!

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Funny enough, even with what you face in bg3 already, there are tons if suitable enemies to face at level 13+.

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Its like they just took all the most difficult enemy types and nerfed them all so you can beat them at level 8-12, then claimed 'we ran out of ideas for higher level content'.

Try fighting the Beholder colony at level 12 in BG2 lol.

All the stuff already in Act 3 could have been reasonably upscaled to allow for up to level 16 even.

Last edited by DumbleDorf; 29/08/23 03:45 PM.
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You can with two very cheesy items inbg2. Lol Make beholder into garbage.

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Originally Posted by DumbleDorf
Try fighting the Beholder colony at level 12 in BG2 lol.
Thats trivial. Buy the Shield of Balduran. Walk in the park.

Its doable without the shield, too, but thats mostly casting Player: Reload until you find a strategy that works.

IIRC Animate Dead works pretty well, for example, because Skeletons have such high magic resistance.

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Originally Posted by Volourn
You can with two very cheesy items inbg2. Lol Make beholder into garbage.

Well same thing with BG3, the only reason everything is so easy at level 12 is with all the cheesy items.

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Originally Posted by DumbleDorf
Its like they just took all the most difficult enemy types and nerfed them all so you can beat them at level 8-12, then claimed 'we ran out of ideas for higher level content'.

Try fighting the Beholder colony at level 12 in BG2 lol.

All the stuff already in Act 3 could have been reasonably upscaled to allow for up to level 16 even.
Yep. I didn't even understand the waffling about "it's too high!" or whatever those half-hearted attempts to justify a level cap of 10 (though at least we got two more). The thing I don't like is that 12th Level is fine if that is how far you get, but if max out at the start of Act 3, you've got a lot of game left where you aren't changing at all. I want *some* change to give me that illusion of getting better that feels so good in games. I had some ideas I posted previously that didn't get much traction (so Larian won't pick them up), but if you want to dumb it down, you could say, for each Level you reach after 12th Level, you get a Skill Proficiency. I'd do more than that, personally, but I just offer that as an example to show you could allow progress that is (I think pretty clearly) not going to break the game.

Frankly, I think it should be standard practice for D&D games with Level caps to make the Level Cap maximum single-level. If you go up Levels beyond the cap, you get the abilities of each new class, but you only get the best combo of hp, starting proficiencies, and weapon/armor proficiencies. I'd even start handing out "gestalt" spell levels once you exceeded the cap, like you could have 6 1st Level Spell Slots if you were a 12th Level Wizard 12/Sorcerer 1. Handing out a Skill Proficiency or even a feat at each Level after 12th would be trivial from a coding perspective, but gestalt levels aren't that hard, either.

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Originally Posted by Totoro
Originally Posted by DumbleDorf
Its like they just took all the most difficult enemy types and nerfed them all so you can beat them at level 8-12, then claimed 'we ran out of ideas for higher level content'.

Try fighting the Beholder colony at level 12 in BG2 lol.

All the stuff already in Act 3 could have been reasonably upscaled to allow for up to level 16 even.
Yep. I didn't even understand the waffling about "it's too high!" or whatever those half-hearted attempts to justify a level cap of 10 (though at least we got two more). The thing I don't like is that 12th Level is fine if that is how far you get, but if max out at the start of Act 3, you've got a lot of game left where you aren't changing at all. I want *some* change to give me that illusion of getting better that feels so good in games. I had some ideas I posted previously that didn't get much traction (so Larian won't pick them up), but if you want to dumb it down, you could say, for each Level you reach after 12th Level, you get a Skill Proficiency. I'd do more than that, personally, but I just offer that as an example to show you could allow progress that is (I think pretty clearly) not going to break the game.

Frankly, I think it should be standard practice for D&D games with Level caps to make the Level Cap maximum single-level. If you go up Levels beyond the cap, you get the abilities of each new class, but you only get the best combo of hp, starting proficiencies, and weapon/armor proficiencies. I'd even start handing out "gestalt" spell levels once you exceeded the cap, like you could have 6 1st Level Spell Slots if you were a 12th Level Wizard 12/Sorcerer 1. Handing out a Skill Proficiency or even a feat at each Level after 12th would be trivial from a coding perspective, but gestalt levels aren't that hard, either.

Got to lvl 12 yesterday after 2 false starts and learning the game as I go. Defeated the entire House of Hope and Raphael, got good gear, and now I have very little motivation to finish the story because...no more progression. $60 seems like a lot on a relative value basis for a month of content and I wasn't even pushing. Not to mention there will be no foreseeable continuance of the game in any reasonable time frame. Meh...

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I have no motivation to finish Act 3 because the whole damn submarine is bugged. Start new game or wait for patch and hope it fixes it :x

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Originally Posted by DumbleDorf
I have no motivation to finish Act 3 because the whole damn submarine is bugged. Start new game or wait for patch and hope it fixes it :x
How is it bugged?


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That is my favorite turn-based-moment of the entire game. I keep finding ways of doing it faster. I had a Wood Elf FighterMonk with Haste/Bloodlust Elixer save one end of that dungeon on the first round. It was glorious.


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People poi ting to OG baldurs gate or NWN games and daying 'well THEY did it. Why cant Larian' is making a false comparison.

For one, you needed several games to reach a lvl that would be comparable with dnd 5e lvl 12+. For another point alot of spelle and game mechanics have changed from edition to edition.

Sure some things like timestop or wish stayed roughly the same but that doesent count for everything. Likewise when youre at that lvls of power you are generally fighting waves of demons or devils or other powerfull entities that would require such a powerlvl.

The bg3 campaign doesent handle that. Maybe an expansion will but so far lvl 12 is the max.

Pnp campaigns are also written with certain lvl limits in mind. I think Larian just screwed up the xp requirement somewhere or made to many quests that conpletionists can do if people reach lvl 12 so much faster then they reach the end of the game...

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Originally Posted by Demoulius
People poi ting to OG baldurs gate or NWN games and daying 'well THEY did it. Why cant Larian' is making a false comparison.

For one, you needed several games to reach a lvl that would be comparable with dnd 5e lvl 12+. For another point alot of spelle and game mechanics have changed from edition to edition.

Sure some things like timestop or wish stayed roughly the same but that doesent count for everything. Likewise when youre at that lvls of power you are generally fighting waves of demons or devils or other powerfull entities that would require such a powerlvl.

The bg3 campaign doesent handle that. Maybe an expansion will but so far lvl 12 is the max.

Pnp campaigns are also written with certain lvl limits in mind. I think Larian just screwed up the xp requirement somewhere or made to many quests that conpletionists can do if people reach lvl 12 so much faster then they reach the end of the game...

Limiting the amount of content wouldn't have improved anyone's perception of value.

This game isn't cheap relative to others and we only got a half-baked potato.

Fact is, 6 years to turn out BG3 is embarrassing arriving as it did with more bugs than an old fashioned pest strip and broken storylines.

I don't think you needed several games to make enough leveling content, we aren't going to live long enough to see several games, but you do need planned expansion, of which there is apparently none.

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Two cents without reading the whole conversation just based on personal experience:

Don’t understand the “after level 12 players get too powerful” point that Swen made. I’ve been at level 12 for a while, and my characters feel mid as fuck. I’d love bigger, harder combat encounters and more tools to go after them. It feels like the game is continuously building up and then… stops. Don’t get me wrong, it’s nice to stop at a certain level to feel the full breadth of what that level alone can accomplish, but after a while, I want to MOVE ON.

Swarms of mid level enemies backed by high level behemoths facing off against a high level party is exactly what I’d want after a whole game of working out the mechanics.


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I just cant take people serious who are against,

More levels,

More Fun,

More things to do.


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Originally Posted by Doomlord
I just cant take people serious who are against,

More levels,

More Fun,

More things to do.
More interested in more fun and more things to do instead of more levels.

At some point your character need to built and on their full potential at level 12, but still has 69000 quest.

I don't need occassional serotonin injection of level up chime to enjoy the game.


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Lol


Now Larian claims level 13+ isn't 'impossible'.


Haha.

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Originally Posted by Dext. Paladin
Originally Posted by Doomlord
I just cant take people serious who are against,

More levels,

More Fun,

More things to do.
More interested in more fun and more things to do instead of more levels.

At some point your character need to built and on their full potential at level 12, but still has 69000 quest.

I don't need occassional serotonin injection of level up chime to enjoy the game.

DnD is about character building, not just levelling up for no reason like most RPGs. Every level counts, you get more abilities, feats, attack bonu, more multiclass options etc etc.

12 levels is extremely bad for a DnD game, one such case in point - Dungeons and Dragons online which initially released with a similar level cap, but over time expanded up to the maximum 30 levels within its ruleset.

Building characters is the single most enjoyable aspect of DnD games, BG3 and in fact 5e for whatever reason decide to take away that enjoyment from the players.

Having 'more things to do' stuck at the same level cap in DnD is the most boring thing. Why have any levels at all then and simply have had the entire game designed as a level 1 adventure with no level ups or XP at all?

Last edited by DumbleDorf; 05/09/23 07:40 AM.
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Because after certain levels in D&D, spell effects become literally time and world altering.

I mean, effects from 7th level spells:
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10 foot cube, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarily with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

All superfun if you play at a table and a DM arbitrates this stuff. In a videogame, this would be, indeed, really hard to pull off and still maintain any kind of balance. Summoning a house or teleporting to the Druid Grove whilst on top of the Elder Brain would suddenly make for a whole bunch of questions to ask before implementing. Well, you, would say, just alter it or leave those spells out - but that would diminish the addition of those levels entirely. Sure, I agree that character building is really fun, but that doesn't come from levels alone. Never mind the amount of complaining you get here if you change something from the Core Rules.

A party at level 12 is an entirely different animal at the end of Act 3, than a level 12 party at the start of it, just by sheer item combinations and spells I've found, Illithid powers etc. Progression and things to do don't relyi solely on character levels. Lastly, building within constraints is still building.


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Originally Posted by rodeolifant
Because after certain levels in D&D, spell effects become literally time and world altering.

I mean, effects from 7th level spells:
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10 foot cube, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarily with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

All superfun if you play at a table and a DM arbitrates this stuff. In a videogame, this would be, indeed, really hard to pull off and still maintain any kind of balance. Summoning a house or teleporting to the Druid Grove whilst on top of the Elder Brain would suddenly make for a whole bunch of questions to ask before implementing. Well, you, would say, just alter it or leave those spells out - but that would diminish the addition of those levels entirely. Sure, I agree that character building is really fun, but that doesn't come from levels alone. Never mind the amount of complaining you get here if you change something from the Core Rules.

A party at level 12 is an entirely different animal at the end of Act 3, than a level 12 party at the start of it, just by sheer item combinations and spells I've found, Illithid powers etc. Progression and things to do don't relyi solely on character levels. Lastly, building within constraints is still building.

Again, this is entirely falsified by every other DnD game that already exists and a pathetic excuse that no one is buying.

BG2 - level 40 cap
NWN1 - level 40
NWN2 - level 30
DDO - level 30

And however many others that I haven't gotten into. Quite simply you don't have to include EVERYTHING from PnP rules in a video game, BG3 already doesn't include every spell or ability for level 1-12 in PnP. At the least, they could simply include all the spells up to 9th level that simply deal damage.

Also everything in 5e high level and low level is nerfed over previous editions.

Last edited by DumbleDorf; 05/09/23 08:33 AM.
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