Also agreed that the game does not need to be balanced around multiplayer guilds. It's clearly intended to be either played single-player or with friends. It's not an MmoRPG or something like that. If you want to play like that go ahead, but I think Larian could spent their working hours better than to balance for it.
So if it's not played the way you find acceptable then it's not worth addressing issues. Some gatekeeping there but I don't expect that people I provide the courtesy of acknowledging the validity of their playstyles to reciprocate - that would be a bridge too far in the realm of expectations.
As I said, people are welcome to wallow in their own torpescense in single player games, I don't care. The experience me and my players seek is one where we face solid challenges and have to learn to be tactically adroit, have a deep understanding of our kits and capabilities as well as the resources at our disposal. We shun exploits and avoid mods unless a compelling balance case can be made (we have yet to see a true 5e mod, but fingers crossed).
In other words we seek to be challenged and be improved by the experience - which we would argue is the essence of gaming itself - but admittedly that is an opinion and certainly a minority one shared by a select few here (and almost all Dark Souls players.)
From our perspective, people who take the path of exploits are just cheating themselves, and end up being worse players for it. Again, an opinion.
Anyway, I have reached out for confirmation from Larian so hopefully we can get some closure. I have no doubt that once they fix this exploit there will be plenty of mods that open up paths for making the game easier in fun and interesting ways that you can enjoy.