It tilts me so much that I have to preemptively come out of wildshape in an estimation of when I expect an encounter to end because if I'm in wildshape, the dialogue gets directed at a companion instead of me.
I can put up with the class being weak, having 98% of magic items not affect my class because for some reason wildshape turns effects off and attacks don't count for unarmed.
But losing important dialogue because of being wild shape pisses me off so immensely. If I wanted dialogue on companions, I would have rolled an origin character. Talking to a character while wildshaped should have you come out for the scene and then return you to wildshape after the cutscene.
Also, some companions like Halsin don't have the Call Lightning or Healing Word spell bound to their spell book, it's a base spell on the left side of the basic actions bar, which means you can't upscale those spells for him, so he is stuck with a level 3 Call Lightning the entire game. So bad.
Druid class as a whole is so bad. 95% of the spells are concentration with friendly fire aspect. Vines, Plant Growth, etc crowd control spells affect your allies just like you, and on top it requires concentration. Meanwhile hypnotic pattern is way stronger and has no friendly fire.
Putting so many concentration spells on druid is horrible because wild shapes have such low AC, so they get hit easily and even with war caster feat your concentration gets broken in a single turn or two. Not being able to recast Moonbeam/Call Lightning/Sunbeam in form is also pretty bad.
Shillelagh is also a useless spell because literally all legendary items are not druid staves/clubs, so you can't apply shillelagh to the Lathander mace or the Selune spear, and the only legendary staff is actually pretty much a Wizard staff. All those extra weapon proficiencies you have? Useless, Shillelagh won't apply to them.
Doesn't help that since there is no transmog you spend 100+ hours of a game looking like a paladin or warrior because 90% of the gear is fighter or monk gear, and hide armor is so much worse than scale armor in the medium armor category.
And, as I mentioned in one of those other threads, I've not played moon druid in the full release yet, though I did do a playthrough in EA.
My two biggest problems with the class, much as I enjoyed it, were (a) not being able to activate/move concentration spells like heat metal, call lightning & moonbeam when in wildshape and, (b) the ridicuous ease with which concentration is lost in BG3 which affects all classes but moon druids disproportionately given they are more reliant on concentration spells as they can't cast in wildshape. If just those two things were fixed, along with the bug that means you have to re-equip items after wildshaping to regain their benefits, for me the moon druid would be hugely improved.
By level 5, it was also much in need of some better wildshapes, but not having tried what we get in the full release I'm not yet able to comment on how far that's provided.
Btw, in my current playthrough I've just seen some armour that does look tailored for moon druids so I'll be aiming to get that once I get round to replaying my EA moon druid in the full release. For anyone who hasn't come across it, it's in Act 3 and ...
Available from Voiceless Penitent Bareki near the Undercity Ruins Waypoint underneath the Lower City. It's only 11 base AC, but gives an extra +2 AC and advantage on saving throws vs spells (might help with concentration!) that it says remains active in Wild Shape. Plus 22 temporary HP on casting Wild Shape and -1 to damage while the temporary HP are present. Assuming that all works as described, it sounds pretty useful!
That's the single piece of armor which works with moon druid....and it comes by almost the end of the game. So lame! Same for spore druid, the spore druid armor is sold by that same vendor.
The item imbalance in favor of monks and fighters/paladin/barb is crazy, they just have items rained on them while the other classes have like 1-2 pieces of very rare armor in the entire game.