Same

Also rather than a boring chest, they should have given us a pack animal. A donkey (named Lucius, obviously! lol) and this would help to provide some sensible suspension of disbelief for some of the Monty Haul. He should be with us at camp, whether we're in the big camp or out on the road. BG3 has some cows and oxen, but very few horses or mules. I don't know that I need need a mount in a game like this (though they did figure out how to get that done in ultima online like the summer before BG1 came out hehe.) We never really had any horses in BG1 or BG2. I suppose we can't have them here, because we wouldn't be able to look up to see someone on horseback the way the cam is currently, but still, for flavor I think that could work rather well. It would help ease the burden on a party that isn't juicing STR, and provide a narrative explanation for all this extra weight we can lug around.

Another interesting Inventory-esque character, would be a camp goat who wants to eat all those rotten tomatoes, or maybe some kind of drifter pack rat or a bird who wants anything shiny to build a palace out of random spoons. Since we already met one of those among the druids. Basically giving a personality to the compost heap/recycle bin that is the "take all" option, with an easy button that just shoots all the junk to them. After a while there might be a story payoff, when they collect enough junk, or enough of the right junk. But anyway, something like that I think would work alright, since we got the animals of the forest angle coming from the druid camp. Our camp Urchin might also have a need for all the random stuff, like maybe we could build a fort out of boxes and rogue plates and cutlery. We could also arm a group of bit players with all the regular equipment, so that it continues to have a purpose, and send that directly. When they get enough reg equipment we get story payoffs there. That might have some charm. For a more villainous crew, perhaps we get a couple pack animal characters who lean more towards the darkside or maybe a Goblin horder, who functions in a similar way but with more malevolent designs on all the junk.

Anyhow, that's all just sorta narrative support to describe what would be largely QoL for inventory management.

ps. just to keep kicking that idea hehe...

Baphomutt: "The Greatest of All Times" A black Goat/camp follower who draws a dark and mysterious power from rotten camp supplies. He occasionally rewards the party for delivering on the goods and has some special dialog for warlocks. Also a penchant for ruminating by the fire and glaring ominously. Scratch doesn't trust him and they sometimes butt heads.

Templeton and Jackie: A pack rat with a pseudo-draconic bloodline who's out for the smorgasbord, and a Jackdaw who hordes the junk with a zealous need for the shine. They compete for our trashware.

Then Lucius the Donkey, Francis the Mule, and Ed, as our standard camp pack animals. Later Josephine and Big Al (a cosmopolitan camel and streetwise alpaca we can meet when we get to the city). You get the idea

Last edited by Black_Elk; 24/08/23 07:57 PM.