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#885956 24/08/23 08:01 AM
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Hi there,

are there any plans to make the Mod Fixer obsolete by an internal solution? Regarding the latest controversy on Nexus about this Fixer and its righteous creator, it would be nice if a future patch could address this and make modding much easier this way. think

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My understanding is that FRMF will be needed at least until Larian release some sort of editor.

Do you have a link for the controversy? I love drama.

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Originally Posted by Beechams
My understanding is that MF will be needed at least until Larian release some sort of editor.

Do you have a link for the controversy? I love drama.

I see what's happened.

Minor situation arises. Nexus admins concoct a solution which sends Nexus users into a tizzy. The usual.

The people complaining that they will lose the warning message with this new 'Nexus approved' version don't appear to be able to grasp that they have absolutely no need to change versions. Sticking with the Mharius version will not mean missing out on anything.

Then there are the "I installed this mod and it broke my game" crowd . . . For the record I just installed this mod and fired up my save without a problem.

Last edited by Beechams; 24/08/23 04:53 PM.
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I thought the recent update by the BG3 mod manager meant you no longer required the mod fixer if you were using the BG3 mod manager. No idea about vortex, or the old but still being updated nexus mod manager

EDIT: I have not actually tried modding the game yet, i'm waiting until after patch 1, but I'm trying to keep an eye on things.

Last edited by Piff; 24/08/23 10:54 PM.
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Originally Posted by Piff
I thought the recent update by the BG3 mod manager meant you no longer required the mod fixer if you were using the BG3 mod manager. No idea about vortex, or the old but still being updated nexus mod manager

EDIT: I have not actually tried modding the game yet, i'm waiting until after patch 1, but I'm trying to keep an eye on things.

No. Simplified version: there was a version of this mod called Patch 3 Mod Fixer which served for all the patches from 3 to the end of EA. Then came a version called Full Release Mod Fixer which appeared after the release of the full game. Due to some sort of ownership/licensing malarchy these two have now been replaced by Mod Fixer.

BG Mod Manager (or Vortex) is required to install the mod.

99% of the mods for BG3 consist of one file and require a handful of mouse clicks to install. The other 1% consist of one folder and require a handful of mouse clicks but don't require a mod manager.

Mod Fixer (or a successor) will be required until if and when Larian release some sort of editor for the modding community to use.

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Well, temperature is getting high in the respective mod's post section since this tiny little file is the base for almost all mods. And all this confusion and errors could be avoided by an internal solution by Larian. idea

As of now the game is highly mod-userunfriendly... Seems Mharius renamed some file that now leads to crashes for users who shift to the "new" version. frown

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Originally Posted by kicker04
Well, temperature is getting high in the respective mod's post section since this tiny little file is the base for almost all mods. And all this confusion and errors could be avoided by an internal solution by Larian. idea

As of now the game is highly mod-userunfriendly... Seems Mharius renamed some file that now leads to crashes for users who shift to the "new" version. frown
Mharius renaming a file has nothing to do with the mod crashing. This issue with the mod is related to authorship and licensing. User error leads to the new version causing crashing just as user error lead to the previous version crashing the game and the original version crashing the game.
All the confusion and errors could be avoided if people learned to read and think. The Nexus admin explained the situation clearly enough.
The people who complain it crashes their game are fools who don't know how to mod a game if Steam or Nexus or wabbajack don't do it for them. They had absolutely no need to change the mod in the first place - the code for this mod hasn't been updated since 2020 so it is unlikely to be updated any time soon, not that it requires updating as it does what it is supposed to do. As I wrote above, the mod is one file and takes a few mouse clicks to install with BG3 Mod Manager. I did it last night without any problems. It takes the game longer to fire up than it does to uninstall the old version and install the new.

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Originally Posted by Beechams
Mharius renaming a file has nothing to do with the mod crashing. This issue with the mod is related to authorship and licensing. User error leads to the new version causing crashing just as user error lead to the previous version crashing the game and the original version crashing the game.
All the confusion and errors could be avoided if people learned to read and think. The Nexus admin explained the situation clearly enough.
The people who complain it crashes their game are fools who don't know how to mod a game if Steam or Nexus or wabbajack don't do it for them. They had absolutely no need to change the mod in the first place - the code for this mod hasn't been updated since 2020 so it is unlikely to be updated any time soon, not that it requires updating as it does what it is supposed to do. As I wrote above, the mod is one file and takes a few mouse clicks to install with BG3 Mod Manager. I did it last night without any problems. It takes the game longer to fire up than it does to uninstall the old version and install the new.

Hmm, I see... That's strange. But there seems to be a lot of "fools" around as you say, since every second post is about this version is not working correctly.

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Originally Posted by kicker04
Originally Posted by Beechams
Mharius renaming a file has nothing to do with the mod crashing. This issue with the mod is related to authorship and licensing. User error leads to the new version causing crashing just as user error lead to the previous version crashing the game and the original version crashing the game.
All the confusion and errors could be avoided if people learned to read and think. The Nexus admin explained the situation clearly enough.
The people who complain it crashes their game are fools who don't know how to mod a game if Steam or Nexus or wabbajack don't do it for them. They had absolutely no need to change the mod in the first place - the code for this mod hasn't been updated since 2020 so it is unlikely to be updated any time soon, not that it requires updating as it does what it is supposed to do. As I wrote above, the mod is one file and takes a few mouse clicks to install with BG3 Mod Manager. I did it last night without any problems. It takes the game longer to fire up than it does to uninstall the old version and install the new.

Hmm, I see... That's strange. But there seems to be a lot of "fools" around as you say, since every second post is about this version is not working correctly.
It's Nexus.

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The "Full Release Mod Fixer" also had an optional download to disable the error message that occurs while using the Mod Fixer. This was originally (iirc) a part of (and still is) the Improved UI mod. I wonder how many people complaining that this new mod doesn't work are just confused by the error message that they can safely ignore. Or maybe there's a problem installing/replacing using Vortex? I use BG3MM and didn't have any problems switching over. I don't understand why Nexus moderators didn't just fix the permissions/donation eligibility of Full Release Mod Fixer instead of their wonky solution. It was kind of annoying as a mod creator, having to go through each mod and update the installation instructions and requirements. The original Mod Fixer uploaded to the Nexus wasn't even uploaded by the actual mod creator either, and AFAIK neither uploader nor creator actually complained, so this seems really pointless.

And here we go again... I just checked the Nexus and apparently someone has taken the opportunity to reupload the mod fixer, again, as "BG3 Mod Fixer Patch 1 - ImprovedUI Compatible", and has combined it with the warning remover from Improved UI. With donations enabled, and no credit given to the original creator. And it's description is:
Quote
Allowing mods to work with the Full release Patch 1 of Baldur's Gate 3.

Install with BG3 mod manager.
Rather strongly implying that it's necessary with Patch 1, while being identical code-wise to the original Mod Fixer. Also implying that the original Mod Fixer isn't compatible with Improved UI, which it is.

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It seems it's mostly obsolete now anyway? I've seen people reporting that after patch 1 most mods work without it (after getting frustrated by nexus drama and removing it entirely), there's just the data error message, which you can ignore.

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Originally Posted by Loktide
The "Full Release Mod Fixer" also had an optional download to disable the error message that occurs while using the Mod Fixer. This was originally (iirc) a part of (and still is) the Improved UI mod. I wonder how many people complaining that this new mod doesn't work are just confused by the error message that they can safely ignore. Or maybe there's a problem installing/replacing using Vortex? I use BG3MM and didn't have any problems switching over. I don't understand why Nexus moderators didn't just fix the permissions/donation eligibility of Full Release Mod Fixer instead of their wonky solution. It was kind of annoying as a mod creator, having to go through each mod and update the installation instructions and requirements. The original Mod Fixer uploaded to the Nexus wasn't even uploaded by the actual mod creator either, and AFAIK neither uploader nor creator actually complained, so this seems really pointless.

And here we go again... I just checked the Nexus and apparently someone has taken the opportunity to reupload the mod fixer, again, as "BG3 Mod Fixer Patch 1 - ImprovedUI Compatible", and has combined it with the warning remover from Improved UI. With donations enabled, and no credit given to the original creator. And it's description is:
Quote
Allowing mods to work with the Full release Patch 1 of Baldur's Gate 3.

Install with BG3 mod manager.
Rather strongly implying that it's necessary with Patch 1, while being identical code-wise to the original Mod Fixer. Also implying that the original Mod Fixer isn't compatible with Improved UI, which it is.

Exactly.

I saw the 'new' version this morning and so started my day with a major face-slap. Interestingly there is no 'posts' tab on the mod's page. This Bhalan is claiming to be the author as well as the uploader. They only joined Nexus two days ago.

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Originally Posted by Piff
It seems it's mostly obsolete now anyway? I've seen people reporting that after patch 1 most mods work without it (after getting frustrated by nexus drama and removing it entirely), there's just the data error message, which you can ignore.

It's still as necessary as it always was. There are two possibilities for people claiming they don't need it. The first is that the mods they're loading genuinely don't need it; it's always been the case that some mods aren't loaded as mods but are just loose files (even when included in a pak) which then overwrite game files on launch. These mods could always be loaded without installing them (that's how the Mod Fixer itself works). Some mod authors erroneously claim they they need(ed) the Mod Fixer when they never did.

The second possibility is that they have a mod installed that has the Mod Fixer prepackaged with it. Some mod authors do that rather than requiring the Mod Fixer as a separate download and don't always say that's what they're doing. This means the Mod Fixer is actually installed and people just don't realize it.

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The third possibility is that those claiming MF is no longer needed don't know what they are talking about. I don't recall seeing any mention of mods or modding in the notes for Patch 1.

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No, it's no longer needed. Bugs that occured before are gone now.

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EDIT: Apparently I hadn't updated my damn game!! Larian actually did it, those sons of bitches. Please ignore the shit I said before.

Last edited by Piff; 28/08/23 06:53 AM.
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I'm really glad Larian added their own recompile fix, but it could have saved a lot of confusion if they would have officially told us. wink

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So it would seem. A Nexus Community Manager confirms it.
https://www.nexusmods.com/baldursgate3/mods/141?tab=posts

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No that's just Nexus following bad comments without verifying anything themselves. This is the sticky there now:

"Since Patch 1 when Larian Studios added their own Mod fixer, this patch is now redundant.

Edit: There have been reports that the Larian may have rolled back so I'm reopening the comments so that people can help each other with fixes."

I uninstalled Mod Fixer myself and checked both after patch 1 launched and just now; it's still needed. If /you/ don't need it, then it's because some other mod you're using has ninja included the mod fixer or because the type of mods you're using have never needed it. Larian didn't make an error in their patch notes, it never got fixed.

If you don't have the Mod Fixer installed and you try to use the game with a mod that actually requires it then two bugs occur:
1) When you start a new game: You're loaded into the character creation map with a bunch of naked men and the dark urge. No therapy, that's actually what happens.
2*) If you load a game: You can't initiate dialogue with other characters or interact with various map elements.

*This will only occur if you change your mod list. If you use the same mod list, in the same mod order, then the game doesn't need to recompile the story and will be unaffected. Override Mods (ones that show up highlighted in BG3MM) are exempt from this.

If you'd like to verify this yourself: Remove ALL mods from your mod directory, disable Vortex shennanigans, put a single mod that requires the Mod Fixer that you know doesn't include it (for example: Unlimited Dyeing), activate and export load order via BG3 MM, run the game, create a new game.

Please quit trying to tell people that the Mod Fixer is no longer required.

Last edited by Loktide; 29/08/23 12:11 AM.
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No. It wasn't needed as of Patch 1. Try that for yourself.
Then after the no-named-ninja-day1-patch has sneaked in it is needed again.

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