I like both, but WOTR feels more like a the Baldur's Gate games of old, due to a more indy-ish retro style, as opposed to AAA cutscenes/dialog in BG3. And WOTR has the option to play real time. So visually, WOTR is closer to the games which inspired it.

But in terms of gameplay progression, there is something about WOTR which irked me. Towards the end of the game, all the bosses had like AC40 or more. Nobody except pure dedicated fighters had a decent chance to land a hit. Pure fighters had to roll 14 and above to land a hit. Non or hybrid fighters had to roll a perfect 20. I remember the end-games bosses being almost immune to all spells and had AC40. So the spellcasters and hybrid classes were standing around whiffing all the attacks and only my pure Fighters dealing all the damage. Entering a battle without full buffs basically spelled your doom.

BG3 isn't like that though, and neither was BG1 and 2. I think the Pathfinder games took it too far in that regard.