Just as you said, it would be great, and usually in quality RPG games that's the situation and the players have the chance to do that.
Nowadays sadly all can hear nearly everywhere is "canon this, canon that...." but the truth is canon is just a choise what most (but not all!) player choosed.

In manyTelltale games (for example: The Walking Dead) after the actual act the game show how many player choosed this or that rout. But beyond that the players X% choosed this rout any only Y% choosed that rout mean what? Means nothing because that's the basics of all RPG to let the player to choose the way what he/she prefer.

Simply said the player's choises form the game and the game’s ending, and especially if the game (doesn't matter to computer or tabletop) had continuation the good and toughtful D.M. respect the players choises above all, because the RPG is the players’s and the D.M.’s "joint" game. And those who can’t respect even this very simple RPG fundamentals would be better to don’t make RPG games.

But again sadly nowadays many developers forgot or (in more bad case) don't care at all about this, and use the canon as a billy club or just simply hide behind the canon to force their own ideas. And why they do that: usually simply just for marketing.

Last edited by Zillak; 25/08/23 09:01 AM.