The thing that angers me the most about what was cut was the entire dynamic with Daisy and ultimately there being consequences for your actions. Act 1 is solid, but Act 3 feels like a trainwreck, especially with knowledge of what was supposed to take place in it. Especially with how not only is this game easy but there's just no consequences for choices that originally were supposed to be dire, especially for the tadpoles. It feels far too casual of a game wherein you can have half of your brain eaten by illithid worms yet somehow this causes no negative penalty whatsoever in the ending, when the original alternative of potentially getting a game over made far more sense. Instead there's objectively no gameplay reason to turn down any illithid powers since they're just flat buffs to your character without any downside. Cut plotlines hurt but what really stinks is that the offerings of incredible power have no cost to them, trivializing the game on a whole.