This is a very interesting point. I very strongly agree, in that even if this game gives me many choices at each decision-point, for me it seens that in every instance there is only one and exactly one (if that) of those many choices that I will consider to be acceptable given my very strong good-alignment preferences. And furthermore, to get that one "good" option, I often will need to have done something else first. So even if the game in general is very nonlinear, the perfectly good playthrough *is* very linear, where you have to do certain things in the game in a fixed sequence. So, ironically, this is the one cRPG that I will necessarily have to play *only* with a really well-detailed game guide/walkthrough helping me to metagame my choices and actions.