Hey guys,
I really feel the need to report that even if, as usual, no one will care to balance basic things.
I already talked about the jumping mechanics during EA and how it was poorly balanced.
=> When you jump, no matter the distance it consume 3 meters.
It already look ridiculous when you are playing strenght based characters because jumping is an "extra movement" bonus action.
As a consequence it is something you may litteraly SPAM to make optimal moves because melee characters need to move on the battlefield a lot. (I would be totally ok with an "extra movement" bonus action if it was not a jump...)
BUT I just tried a few things with the Monk for the first time and the balance of jumping now not only feel ridiculous... it feels totally idiotic.
=> With a heavy armored strenghts based Monk you can jump more than 70 meters in 1 turn ! (even more without armor).
Just use the wind : dash thing (don't know the EN name of the class feature).
Jumping no longer cost an action and you can now can move more than 20 meters due to dash... And jumping still only consume 3 meters !
You can now jump 7+ times and jump 70+ meters during 1 single turn.
I really don't get why jump hasn't been balanced during EA.
It is extremely easy to add a "mini dash" if that's the goal... and the FLY spell already consume the real amount of distance you cross so everything is ready to balance this ridiculous jumping distance.
But hey I guess Larian don't care ! As usual they care about WTF and WIERD and "FUN" more than trying to make basics simple, effective and balanced !
A bit of salt in this thread as you may have noticed. I'm sorry about that I'm in love with the game but they are so many ridiculous things that make it not as good as it could be !
I guess I should be happy and feel rewarded because I've thought "outside of their own" box... yipie !
Last edited by Maximuuus; 25/08/23 08:17 PM.