I suspect that this is how of works, I will be doing an in depth video tomorrow and post it here. I will be testing dice rolls as I have had enough and I want to set the record straight. Now as to my current theory....

The odds of hitting are displayed as 60%, 35%, 95%, as these are numbers that are bogus, if you tell a player 60% when their odds are 40% it will be less frustrating to the player, and give them more hope of hitting, while of they have 40% [actual] they may be discouraged and quit playing. As anyone who understands math will tell you, when you roll a dice, there is NO WAY to get any odd numbers. It's always 10-100%. If enemy has 16 AC and your hit is 14, the odds of hitting is 0%. I taken stats where I know my odds of hitting an enemy should be 0%, still showed it as 20%

Likewise, the %to hit is before the odds of critical or critical miss. So if your odds of hitting is 65%. The odds are 12/20, but in actuality are 11/20. So I believe is blatant lying to us.