I'm not sure what to think of this except it's matter of taste?

Act 1 was fun. There wasn't a lot more ways to approach a situation than any other act. I think you have the same option to approach The Goblin camp and Moonrise towers. In term of writing Act 2 also had a lot of hidden stuff leading to Moonrise towers, from figuring out Ketheric's daughter, his family secrets, those who built the towers, those who lived in the area prior to being cursed.

Act 3 was packed. I didn't have the problem being not to hug Shadowheart but I'm okay with the choice which were given to me during the quest within the cloister and afterwards in camp. To my understanding his parents aren't truly gone, they will always be with her, in literal spirit.

Another example in act 3 saving Florrick from dungeon, I didn't killl anyone, just let her drink invisible potion and lead her out. Later I found out that there is a "secret" way, if you jumped down below the bridge when you try to enter Wyrm Rock for the first time - there is a secret passage that lead outside without even needing to use potions nor alerting the guard. That's 3 options (with the usual killing to save her).

Exploration is still top notch in Act 3, for example The Mummy Shaman quest, I didn't know this was part of the quest when I stumbled in a Crypt and finds a jar, I found a lot of Jar even before I do this quest, places that didn't even have a quest if i didn't start it (like the graveyard). By the time I met with the shaman I only need the last jar which I already met the one who hides the last jar because I was exploring houses to look for certain clown body parts.

Also the finding out the Nine Base, i didn't came through from their front door near the beach, I found out about that later, I came in from the sewer through locked door.

There is also "unmarked quest" like persuading coffin maker to make a coffin earlier to mourning couple, in a graveyard that I found just because I exploring.

Then also Halsik, i didn't get the key from her to get into her room, I put bottle of water to trap to let me in. By the time I found my way in, I found infernal item which triggers new options in dialogue to ask her can she open up a portal to House of Hope - only later in the game I found out that there is minimum 5 piece of written information that directly tells you that Helsik can help you, spread out in different area.

Also stealth is used quite a bit in act 3, I sneak to find the information as to where the Gondian gnome where kept. I stealth my way to the top of the wyrm rock so i didn't kill the Fists stationed there.

Look, I'm not saying "You are wrong!", but maybe there are information you maybe missed?

The only quest that I feel abruptly ended is the Gith egg in Society HQ in BG. I just found out they get killed and then nothing, I thought he could help me to open a portal, seeing that he is capable to open one from their Base.



To me personally, Act 3 has given me more option on exploration, reactivity and more than Act 1, which is basically quite linear leading you up to Goblin Camp.

Last edited by Dext. Paladin; 26/08/23 05:24 AM.

Councellor Florrick's favorite Warlock.

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