Originally Posted by Beechams
1. It is entirely possible to rescue Lae'zel without killing the tieflings. Not sure why you view her as a monster or how she had already left you twice.

2. The artefact moves to your inventory because <Larian logic>. There is a dialogue with Shadowheart at some point after it has changed hands.

3. Agree completely about the blood and dirt thing. I use a mod to do away with it.

Hey Beechams.

1) I assume you can rescue Lae'zel without killing her, but the dialogue options and rolls didn't go my way so I was left with a choice of attack her or attack the tieflings. At the time I hadn't noticed non-lethal combat, but the kill shot wouldn't have qualified anyways. As to why I view her as a monster, just read the monster manual entry on Githyanki. I know that Larian are hopelessly post-modern and they are trying to remove the concepts of good and evil from D&D, but according to lore Githyanki are one of those races "cursed" to be evil by the evil gods. No free-will, at least as far as being good. Of course writers have been doing the "nice" monster now for a long time (I make Fred Saberhagen's "A Friend of the Family" as the first vampire hero, though you could go back to "The Munsters" in the sixties). The thing is at this point Lae'zel had given me no indication she was "special".
- As to leaving me, she did it in the intro cut scene, and then apparently wandered off and left us unconscious on the beach (according to Shadowheart).

2) LOL <Larian Logic>... ya that's a problem. Interesting about the dialogue; it's been a while and I haven't had anything yet. Not even when I talk to her without any exclamation point hovering over her head.

3) I'm surprised that there isn't a toggle for that. If I'm playing a Lord of the Rings type character then I don't want it at all (they had it, but Orc and Troll blood is black in Tolkien and it never hits the heroes in the face). If I'm playing a Conan style character, I might want to turn it on, but I'd still want better washing options.

Originally Posted by Wormerine
1) interesting. I didn’t try killing any companions in 1.0, but I remember Astarion annoyingly refusing to die for good in EA. Entering mountain area makes you enter act2. I wonder if Laez body was teleported there as a form of “progression” - removing her from act1 area and moving her into act2. In 1.0 you can still return to grove area after progressing, but perhaps, it wasn’t always meant to be so, and that was a way to not prevent players from resurrecting dead companions if they wished to do so. Clunky, but BG3 doesn’t quite like taking no for an answer.

As to dragon - I am pretty sure it is real - he was even possible to kill him in EA. He should leave in a cutscene when you approach Gith. You just broke it hehe

2) As you might have gathered [spoiler]the artifact is plot critical. If you don’t have Shadowheart with you, or you kill her artifact will land with you. The game gets confused about it - and eventually decides that you had the artifact all along. I was surprised to see it - Larian has been so concerned with handling artifact if you don’t encounter Shadowheart, that it seems they forgot to check progression when you DO have Shadowheart with you at all times.

So the mountain area is act two then... I wasn't sure. The progression thing makes sense, but I suspect she was meant to be alive. From others, I've heard that if you free her from the cage but don't want her to join you at camp, then she just leaves. So I suspect this is meant as another chance to recruit her. But when it's just her dead body, it's funny, but it takes you out of the role-playing. No immersion this way, so I went by underdark ship instead! hehe

No surprise about the artifact being plot critical. I'm going to enjoy discovering HOW though!
[/spoiler]

Last edited by The Red Queen; 27/08/23 10:44 AM. Reason: Added spoiler tags