For me personally, such a ban seems strange, given that we are playing a game from Larians and that's why:
The developers of this studio have always tried to take into account almost any options for action on the part of the player, even those that are not entirely logical.
In this situation, the logic is present: Yes, we have the opportunity to kill the character, but also to stun, why, after being stunned, this SUBJECT (why after stunning this STORY (If it were an ordinary NPC, I would not have asked questions), the character necessarily dies and his recruitment becomes impossible precisely at the request of the scriptwriter, and not personally by us.) character necessarily dies and his recruitment becomes impossible precisely at the request of the scriptwriter, and not personally by us.
I personally had no questions when the character who opposes us ended up in prison where we could recruit him, this is logical, since we stunned him, and then he was put behind bars in an unconscious state.
The question of recruitment is again peculiar:
Is it possible? Quite
Through verification? Naturally, because we are trying to recruit a former enemy.
Satellite reaction? Should be, but again the strongest check should be between Mentara and Halsin (Similar to Karlach and Will)
At the same time, I am not against the repose of this character, but this should happen at the request of the player, and not at the behest of the script, then if I want I will stun, but I can kill this character in the same prison, or maybe leave it to rot forever, who knows, maybe with the help of this option it would be possible to change the character of Halsin
I liked this saying on the Steam forum:
Yip, that's basically the point of me saying this is an artificial construct. A real choice and consequence would be:
Detect Minthara being mindcontrolled when first encountering her at the goblins camp (tadpole interrupt which could trigger as soon as you cross the bridge)
Choice A: willingly support the Absolute and thus support her by raiding the druid camp, this could also introduce a real evil playthrough
Consequence A: Wyll and Karlach leaving no matter what, Gale needs convincing to stay. Halsin out of the picture (obiviously)
Choice B: follow the suggestion of the narrator to knock her out with non-lethal means and take her prison for further interrogation
Consequence B: after defeating the "real" goblin leaders, one can break the Absolutes grip on Minthara and helping her getting her vengeance (mostly same material as in act 2)
I understand that now there will be no one to redo anything, but maybe in the Enhanced Edition this option will be implemented if the players are interested in it.
What do you think about this?
PS: Excuse my bad English.