I'm sure dipping into wizard has its uses in certain builds, but the more I've looked at it, the less enticing I find the option.
It's all in the details. In most builds, Int and/or Cha often tends to be a dump stat. Not in this build, though. So, Str gets dumped. But there's still a need for something in Dex and Con, and who wants to dump Wis? You end up stretched thin with an Int that hovers around 14.
Using the warped headband to get a 17 is still just a 17 in the later game, which isn't great for wizard spells. And there's a lousy opportunity cost at play here. Suddenly, you can't wear any of the other head gear.
Which means you leave your Int lower than you'd really like. Or you lower your Cha, which doesn't feel great as a primary sorcerer.
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Next, if you take two levels of wizard to get the subclass, you miss out on an extra metamagic and a feat. Sculpt spells is really nice, but do you want to give up a feat and quicken or heighten spell?
There's just a heavy cost for a minimal return.
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As far as getting some extra versatility with a greater spell selection... have you seen how many scrolls you build up throughout the game? You can cast those at whim. The versatility is already there, teeming throughout the game.
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For folks thinking this is an overly powerful option, I heavily suggest actually playing it. Do a test. Run a game with a wizard dip, then run a game without. I'm not convinced it's as broken as some folks are suggesting.
To agree with this, I have tested it. Its not anymore powerful than just having 12 levels of sorcerer and 3 feats.
Multiclass builds also actually aren't relevant to this topic, or doesn't matter if you multiclass or not, a 12 level wizard remains exceptionally weak compared to a 12 level Sorcerer. Twinned Quicken and Heighten.
You actually get them all and one other by level 10, but if you only take 10 levels of Sorc you cannot pick any level 6 spells that scale with Charisma. Its a pointless build, because the most pointless part of being a Wizard isnt even the lack of metamagics, its needing INT instead of CHA, and needing to go INT based for a 10 levels of Sorc is just crap.
Also I have noticed some obviously dishonest posts all over the place that say '2 Tempest Cleric / 10 storm sorcery sorc using chain lightning'.
You cant even take Chain Lightning or any level 6 spell with just 10 levels in Sprc. You get a level 6 spell slot yes, but you can only pick level 6 spells with 11 levels in sorc at least.
Multiclassing a Sorc, or memorising all spells from scrolls on a sorc is completely irrelevant, because compared to a pure sorc its not better. Its just better than a pure Wizard the same was a pure Sorc is.
The ultimate power trip sorcs get is twinned freecast level 6 spells, and so far I have 3 freecast clickies plus the purple slot restore amulet, that 5x level 6 slots per long rest, or even infinite if you go to a certain restoration point in Act 3 instead of long resting at camp.
![[Linked Image from i.imgur.com]](https://i.imgur.com/gBhubGQ.png)
Who needs long rest? Sorcs don't need long rest. This is infinitely more broken than multiclassing.