One "problem" with D&D is that there are so many ways to solve problems with magic, godly intervention, ancient knowledge, etc. In tabletop, this leads to many plans of mice and DMs going off the rails due to players pulling something unexpected out of their character sheets. DMs can compensate by using homebrew rules and settings; I suppose we can think of Larian as doing the same thing here. They're cutting off our options in order to tell the stories they want to tell (and to fit all of it into a video game).