Originally Posted by Count Turnipsome
Originally Posted by Wormerine
Thank you Yahtzee.


As always, just brilliant wink nails it.

Yes, interesting and I agree with a lot of it. But definitely not that having a dialogue option available to us means that the thought has crossed our character's mind, if that's what he's saying. By that token, every time there's a chance to intimidate, kill or insult an NPC on the list, that would mean my PC had considered it and that's just not how I see those options. Sure, they're there because potentially some characters might want to respond that way, but that doesn't mean that the specific character I'm roleplaying has any temptation in that direction. If all he means is that seeing a dialogue option on the list makes us as players consider the possibility when we might not actually want to, I'd agree, but that seems to me a necessary limitation of the multiple choice approach. Without giving a variety of options some of which might fit our characters on certain playthroughs and some which won't, I really don't see how players could have the flexibility to shape their characters and stories in a way that an RPG should offer.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"