I finished the game a week ago. I can't stop thinking about Karlachs endings and how they could be edited or expanded with another outcome.

Beside the different infernal irons ingame, the gondians and the foundry, there are these soulcoins. In my playthrough I've found 14 of them. In the dialogue with the one tiefling woman, who is attacked by a bugbear in the grove, the narrator tells (if the historycheck is successful) to the player, that these coins are very valuable to every demon and devil in the nine hells. My idea here is, when Mizora is showing up in camp after her rescue from the mindflayer colony, that we could ask her about the blueprints of the infernal machine and she want some of these coins as a price for that (and these offer is a "thank you for rescuing me" from her). With those blueprints we could go then into act III, meet Dammon, show him the blueprints and he tells us, that he need the gondians or the ironhands to aid him and some of the infernal iron and the superior infernal iron.

I'm not familiar with the d&d universe or any pnp-games, so I don't know if my idea is just daydreaming or a "realistic" solution for this kind of problem inside this world.

BG3 is an awesome game which has his flaws in the last act and I hope Larian will give it the final touch in the same way they did with DOS2. I have no problems with bittersweet endings or doomed characters like Thane from Mass Effect, but in some scenarios I want to get the chance of another outcome. Here as an example I take another character from Mass Effect again: Mordin Solus. Yes, it is the heroic decision to let him rescue the krogans in ME3 by sacrificing himself to fix the shroud. But even there, the player has the choice to convince him to join the fight and doom the krogans to extinction. It isn't an easy choice (and one I never have chosen till today) but it is there. So I would like to see a kind of similar possibility in this game for my favorite character.

Last edited by Noxxz; 27/08/23 03:28 AM.