Originally Posted by Zerubbabel
Originally Posted by Warlocke
Originally Posted by Dext. Paladin
Planescape Torment writing straight up making BG1 & BG2 downright amateur Job.

Agree. Dungeons are great in BG2, and the overall plot is cool, but companion NPCs, dialogue choices, non-combat options, and so on are very rudimentary in BG1 and 2. Still love those games, but PST is on an entirely different level.
PST is hard-carried by its writing though. It has nothing else. Sure, it may have the best writing in an RPG ever, but that's the only reason anyone remembers it.

True, but it damn good writing.

Originally Posted by Dext. Paladin
Originally Posted by Warlocke
Originally Posted by Dext. Paladin
Planescape Torment writing straight up making BG1 & BG2 downright amateur Job.

Agree. Dungeons are great in BG2, and the overall plot is cool, but companion NPCs, dialogue choices, non-combat options, and so on are very rudimentary in BG1 and 2. Still love those games, but PST is on an entirely different level.

I think Planescape Torment and especially Disco Elysium has proven that Roleplaying Game mechanics, without dungeoneering can work in modern day setting. It can be incorporated in not-medieval setting.

My main gripes with BG2 is how dialogue choices basically non-existent. If anybody ask me how could BioWare who once produced BG2/KOTOR ended up with ME3 or Anthem, I'd ask them to look for BG2, because the crack has been present since Day 1.

Haha, don’t get me started on BioWare. I love BG1 and 2, but I think everything else BW has ever done isn’t worth playing. Just my unpopular opinion. DAOrigins, Mass Effect, NWN, KotoR, all of it.