A clock for what? The game has absolutely no concept of passing time if not in terms of broad triggers (i.e. "THING X happens after two long rests").
EDIT - Wait, do you mean a "real life clock"? It wouldn't hurt to have it as a option I guess, but I can't really say I'm missing it... And that would probably be true even if I wasn't on a multiscreen setup.
Last edited by Tuco; 27/08/23 07:31 AM.