Originally Posted by The Red Queen
Originally Posted by Wormerine
Thank you Yahtzee.

But definitely not that having a dialogue option available to us means that the thought has crossed our character's mind, if that's what he's saying. By that token, every time there's a chance to intimidate, kill or insult an NPC on the list, that would mean my PC had considered it and that's just not how I see those options. Sure, they're there because potentially some characters might want to respond that way, but that doesn't mean that the specific character I'm roleplaying has any temptation in that direction. If all he means is that seeing a dialogue option on the list makes us as players consider the possibility when we might not actually want to, I'd agree, but that seems to me a necessary limitation of the multiple choice approach. Without giving a variety of options some of which might fit our characters on certain playthroughs and some which won't, I really don't see how players could have the flexibility to shape their characters and stories in a way that an RPG should offer.
Agree! It is very strange for the video to say all dialogue options are something that crosses our character’s mind. Some of the fun in rpgs is to have a variety of different dialogue options and be able to pick the one that works for you! Not that your character is thinking all of them! I also disagree with the video that it works better with a fixed character. I love making my own character!

Last edited by Icelyn; 27/08/23 12:50 PM.