Originally Posted by Rhyas
Why is multiplayer in this game so amazingly terrible? So many other games have gotten this right, how can Larian have gotten it so WRONG after all the fine examples? Quests, Storylines, mixed states of characters... all those problems have been freaking solved! Even a real D&D game can have characters come and go most of the time. Just let characters be removed from the party/save, and when they join again, create a new one at that save point, or better yet, have the option to assign an NPC for friends. There are *sooo* many ways to solve this problem, the fact that Larian chose none of them will probably mean even though this game had an amazing start, it won't have any staying power. People who want to group are going to get frustrated and just bail.

I'm curious, what exactly is "so bad" about the multiplayer experience aside from the fact that other players can't be removed from the party?

My husband and I are playing a 4-custom game (we each have two custom characters) and are finding the experience thoroughly enjoyable. Of course, we went into it knowing that our party makeup would remain so permanently, and we'd miss out on some NPC stuff. We're both fine with this. I'll experience the NPC stuff on my solo campaign. The only "negative" experience I have is waiting on my husband to decide what to do during combat. He agonizes over his options much more than I do. wink

Is there something actually bad about the multiplayer experience, or is 100% of the vitriol coming from players being locked in the party?


[Linked Image from coloden.com]