Autosave when combat begins... Autosave when combat ends... Autosave when launching a conversation... Autosave on area transition... Assign party leader/party face from the portrait order, or from the character sheets etc.

I'm not sure why these were not implemented?

Few things are as frustrating as having plot points directed at a companion instead of the MC when they're both standing in the same area. Like you'll playing for 30 minutes, fight a big battle and win, only to have the result spoiled by a hanger on. I don't care if it's a merchant or some bit player that doesn't offer us dialogue options, but if there are dialogue options, the very first of those should be "Switch speaker" lol

The last option should be something like "Cut to the chase" and this should skip straight past the exposition to the next actual dialogue prompt where the player has input. Shouldn't be necessary to spacebar a couple dozen times, just hearing the first word of every vignette. Trying to get through the Emperor's dialogue is comedy, skip skip skip, oh shit, skip skip skip. There's gotta be a more efficient way hehe.