Misty Step should allow you to escape physical forms of restraining. I was ambushed by Blights in Act 2 and they used an ability that grows roots and "Constricts" you. I tried to Misty Step out and the roots TRAVELED WITH ME. This completely negates the point and purpose of Misty Step and other forms of teleportation. I haven't seen interactions with other examples or forms of teleportation, so I can't speak to that.
Originally Posted by Puglio
Confusion gives its targets an extra saving throw. They get one saving throw to resist its status effect, and then on the start of their turn they get another saving throw to resist it again. This means they have to fail 2 throws before actually suffering any ill effect whatsoever.
They should not have that extra throw on the start of their first turn.
Yeah, in 5e they get their save at the END of their turn. Having it at the start just feels bad.