I have no technical objection on playing an evil role and increasing my negative reputation as a goal among my evil peers. The objection is that we have a preset storyline with a servant of the divine being our avatar, and accordingly, we are forced to work on a positive reputation system not a negative one. That is why there should be no forced quests that has only negative reputation outcome and there must be an alternative root for a positive reputation gain.
If we had the full choice of choosing party as good or evil from the beginning, we should have completely different sets of proportional evil quests and good quests to accompany our choice and thence what you said in your post comes true where we have two competitive systems of evaluation.
Cheers.
<img src="/ubbthreads/images/graemlins/mage.gif" alt="" /> <img src="/ubbthreads/images/graemlins/devil.gif" alt="" /> <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />