Unpopular opinion, but multiclassing giving access to powerful main class passives should not be a thing (so learning spells from scrolls and sub spec perks like spell sculpting should remain off limits to multiclassing; the extra attack passives should not transfer over either), and spell scrolls should be restricted to use by caster classes, and paralyze should not grant autocrit, melee classes can apply paralysis too trivially and consumables like oils/venoms and potion of speed already are toxic to game balance. Similarly, Otto's Irresistible Dance and Hold type spells should have an effect limit on bosses. Keeping Raphael stunlocked through Ottos is ruining the intended flow and strategy of the encounter, which is managing the adds with Hope's intervention skills and getting the pillars down to decrease Raphael's threat until his transformation.

When bosses are melting in 1-2 turns, even on tactician, the game has a power creep problem, and that problem is consumables abuse, busted multiclass passive stacking, and overtuned magic items (especially for monk and martial, but the clown gloves also completely break magic missiles and make caster play very monotonous, as magic missile is always the answer as most enemies are not force damage resistant and magic missiles is a 100% hit).

Last edited by Zenith; 28/08/23 07:19 PM.