"...we need to investigate a little bit some technical consequences of the difficult decision of letting the D. K. become independent. Independence contradicts control; it is either this or that. Being controlled means that the gamer gives commands to that character, while being independent demands an artificial intelligence module that controls it instead." DAD

yep, since the word 'total control' is in, my guess is that we get to control both & our will as gamers is their command. maybe AI is needed for the other when we are in direct control of only one character at a particular time. it can be for something as simple as stance: benign, reactive & aggresive. without the friendly fire of course. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

but then total control can mean, at least linguistically, u get to control every single aspect of both (or more) characters. down to their reaction to ambush & attacks. this is hellish in real-time as the character(s) won't do anything while u're busy commanding the other. rudimentary AI is needed still i feel.

what's your 2 cents?


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