Originally Posted by Silver/
Originally Posted by Zenith
Originally Posted by Silver/
Monks and paladins both do fine. There is more than enough damage from a lot of classes in this game. "Can kill any boss in two turns, alone", enough damage. I don't know how ranger does, nor a pure Wizard. The numbers don't really matter when everything just dies in two turns

Wizard does fine with the Ramazith tower scrolls and clown gloves. Warlock with magic missiles works and has an EB build that's decent.

It's druid, ranger, and bard that are in the gutter doing less than half the damage. Cleric too, but that's understandable because cleric buffs are super busted and neither druid or bard compete with cleric buffs, so they're just gimped clerics.

Originally Posted by geala
The problem is not the Fighter but the insane gadget and item policy of Larian, coupled with some action design decisions (like Haste). Fighter would be problematic in aoe tasks for example, if there weren't the ridiculous magical arrows all around.

I wonder however why the "casters are sooo bad" whiners hint to the many unfair advantages for melees but forget that lots of mobs are resistant to all physical damage, and the effects of Wet. Partial bias, maybe. wink

Because enemies are also resistant to magic, and missing a lv6 spell/doing half the damage on a save or getting counterspelled feels so much worse than a martial class who just gets to autoattack again the next turn.
I said I'm done with druids. But. I might just pick one up, turn them into an enlarged owlbear, and see how many instakill opportunities the game gives people. A funnier second run than bonking everything mildly horny with a stick if nothing else



I mean, you can also just stack explosive barrels in stealth and blow everyone up, doesn't make it efficient. And you'll spend your entire playthrough losing dialogue to companions because Larian thought it was a great idea to prevent druids from being engaged in dialogue while wildshaped or at least have them come out of form to be addressed in cutscenes.