Originally Posted by KyaSapphire
I'm curious, what exactly is "so bad" about the multiplayer experience aside from the fact that other players can't be removed from the party?

For my part I dislike the multiplayer experience for the same reason that I disliked it in DOS and DOS2 - the story is fractured by it. If one player goes and talks to an NPC, even in a conversation that advances the story, then other players might miss out entirely on the conversation and never see it. They have to actively join it.

Unfortunately, the group I normally play with includes two people who very much enjoy going rogue and doing things on their own without telling the other players, so when we tried to play BG3 the rest of us were constantly missing out on things and having to try and wheedle information out the rogue players, which is very dissatisfying since we could never get the details, and we always missed the excellent voice acting in the game. (Also the facial animation in this game is superb and we missed that too.)

After two sessions me and another player were so frustrated that we quit and the people in the group each went to play the game solo instead.

I much prefer the way Solasta handles non-vendor conversations where if one player starts talking to an NPC, all the other players' characters are moved to that location and join in the conversation automatically. That makes for a much smoother experience when you are dealing with players who just can't or won't be disciplined enough to involve the rest of the group in important things.