Originally Posted by Crimsomrider


This is all during a single battle and I've intentionally skipped my own turns just to observe and display how the shove script takes precendence over any actual logical action, turning fights into a shoving clown fiesta where battle-hardened warriors will resort to pushing eachother over and over instead of actually fighting... and even ignoring my entire party throughout the fight. Also you get to see some wonderful scripted gems such as the archer on the ramparts who will dash and come down from her advantage spot in order to not miss out on the shoving party.
To be frank the characters in question, are so close to the edge, that even with properly implemented shove, using it would be tactically sound. That characters CAN dash and push is a potential issue (not to mention bullshit push arrows) - standing in the vacinity of the ledge becomes simply a wrong move to make under any circumstances. Of course, the question is how riddiculous the shove distance is in 1.0 - in EA units could easily get shoved to lava while standing at the centre of the platform.

The clip, unfortunately, seems to confirm what I have been fearing since Tactician spotlght during PfH - the combat simply gets filled with Larian cheese, rather than cranking up difficulty. They should have called it a "Cheesemonger" mode, rather than a Tactician.