Originally Posted by Undomiel
That's an interesting perspective.

I'm playing Dark Urge and I'm at the beginning of Act 2, but for me, as a veteran of the first two games, it's clear how Dark Urge is a Bhaalspawn or some sort of Bhaal's avatar.

In the old games, Gorion's Ward didn't have these urges to resist. They could simply decide what to do.

Everything was credibly contextualized because even if you were a good character, you still ended up leaving behind a huge pile of corpses.

This justified that, even if driven by good intentions, your heritage remained that of the God of Murder's child.

Addressing your comment: In my view, even without skill checks to resist these dark impulses, the mere fact that you'll reap many victims is a good justification for your character's background.

First of all, thank you for your reply and thoughts.

Adapted from a post on this forum in response to the initial part of your message: Regarding Tav the Dark Urge - Many individuals were both surprised and enthusiastic about the inclusion of The Dark Urge origin as the Bhaalspawn/Evil alternative, which was absent during the Early Access phase. It has been revealed that Tav was initially the Dark Urge, and they were originally intended to be a Bhaalspawn, with the separation of these aspects potentially leading to the narrative divergence between the Dead Three storyline and the Mindflayer plot.

Regarding the rest of your reply: I'm currently in Act 1 and have observed the Urge primarily leading to the ritual sacrifice of the bard. Apart from this instance, the Urge seems to lack genuine urges—strong desires or impulses. Based on what I've experienced so far, I'm not convinced that the concept of Urges is accurately portrayed when players can simply opt to disregard them. In my understanding, an Urge should be compelling. It should overwhelm you, much like what happened during the ritual sacrifice, of which you seem to have very little memory.