Maybe it's just me, but having 2 dedicated Fighters in the team is the way to go. [...]
Hehe.
Even when I first read through the D&D5 PHB I suspected that Fighter is the OP class.
Everyone else got nerfed so drastically.
In AD&D, the formula for attacks was really complicated, but the bottom line was either you're a warrior class or you get just one attack. And fighters got a HALF attack more than other warriors, but only if they spent 5 points into a weapon type, which at the earliest could happen at level 9. And they then had to use exactly this weapon type in the main hand.
While in D&D3, warrior classes end up with 4 attacks from level 16 on, priests and tricksters end on 3, and even Mages get a second attack at level 11.
But now everyone else (Barbarian, Paladin, Ranger, some Bards) gets at most a second attack at level 5, but only Fighter gets a third at 11 and a fourth at 20.
In D&D5, its not the Drow that rule supreme, its the Fighters.
[...] Fighter is good at Fighting and dealing damage. It's in the name. [...]
Um ...
Not. Really ?
In AD&D, they could get one half attack per round more than Ranger or Paladin (Barbarian wasnt in AD&D, BG2 imported that from D&D3).
In D&D3 they didnt get anything, just some feat for extra damage that only they could take. Got flooded in feats though. D&D3 has a lot more feats than D&D5 to begin with.
And if you cast haste on the fighter, they get DOUBLE the attacks.
Sooo ... regular Haste, thanks to how Haste is defined, is now effectively Improved Haste ? Funny.
Personally I would take a barb over a fighter any day, I don't think there is anything fighters do that is better than a barbarian.
... ???
Talk about non sequitor ? Have you not actually read the thread ?
Also it would be very unbalanced if that was actually true.
Fighters strengths should be somewhat countered by their lack of saving throw proficiencies and commonly low wis and int. So you can neutralize the fighter with enchantments and illusions, but I don't see that happening very often in the game. The AI priorities in terms of picking the most appropriate action and target to eliminate the largest threat seem a bit off.
In D&D5, every class gets one major (Dexterity, Constitution or Wisdom) and one minor (Strength, Intelligence or Charisma) saving throw.
Fighters get Strength and Constitution, as do Barbarian.
Ranger gets Strength and Dexterity.
Paladin gets Wisdom and Charisma. They are the only warrior who gets unusual saving throws. Basically they get resistance against spells and charm. Pretty thematic for them.
So no, Fighters get the same amount of saving throws. Sure, they dont get Wisdom, which is the best one. Of the tanks only Paladin gets Wisdom. But Fighter are not in any disadvantage compared to everybody else.
Intelligence didnt usually protect you from anything pre D&D5. Of course this changed a little. Especially here in BG3 with all the mind flayers.
I prefer Paladins as they can still hit very hard. A paladin can two shot bosses if you minmax. Which you shouldn't.
But I like minmaxing !
Hell, there's apparently a person who stacks crates, turns into an owlbear, and launches themselves at enemies for universal insta kills (3k damage). I don't think Larian intended that, but you can!
... they didnt ???
Not having played the other Larian games, but I thought such trickery is a Larian thing in general ?