It would also be nice if the person starting the conversation could tag-in other nearby PCs who are better-suited to handling negotiations. i.e. If the rogue scouting for traps, or the burly barbarian braving the front lines stumbles into a conversation, they should have the option to say, "Uh... hey <bard character>, someone wants to talk with you." (This goes for in single-player too.)
Similarly, when our charming but none-too-smart paladin MC is presented with questions regarding Arcana or Nature, it would be nice to get input from other characters who are actually educated in such matters so that the full party is engaged. Why would they NOT consult with Gale or Halsin on such matters if they are standing right there?
Lastly, the notification that a conversation is taking place is needs to be far more visible. For those who game on extra-wide monitors for increased immersion, HUD elements at the periphery of the screen is less noticeable. In the two MP games I'm in, I have yet to be able to spot the dialog indicator without specifically looking over there. An audible tone, a pulsating animation, or a pop-up towards the middle of the screen is really needed so we don't miss out on story content simply because we're unaware it's taking place.
Last edited by Larathiel; 29/08/23 01:24 PM.