Reading these forum for the last three weeks has made me realize that despite all the praise that Larian and BG3 have received there are still a lot of people that feel as if certain parts of the game should be criticized/improved/expanded upon.
So with that said I felt it would be a good idea to make a general thread where people could just share their criticisms/wishes/ideas as to what could be improved, changed or added to the game so that BG3 ends up being an even more enjoyable experience for everyone. (not everything has to be objective but just little things or big things that your would like to see)
I'll share a few of mine and I do hope others will do the same.
And by the end lets hope Larian does notice and some of those end up finding their way inside the future versions of BG3.
- Emperor
Despite being portrayed as a protector/ally there is an option within the game that leads to him revealing his true feelings towards you.
Not an outright villain but a selfish person that would use you and even threaten you. And what does happen after his diabolical plan to free himself is revealed? Nothing, the game ignores the scene completely and treats him as your buddy instead of a forced ally.
Another thing that makes no sense with the Emperor is his willingness to join the Netherbrain without even giving players the chance to explain themselves or even convince him. (Sure he's afraid of Orpheus being enraged and attacking him but him joining the brain without a second thought is a bit far fetched. What I'm trying to say is that his desperation is not properly conveyed.)
- The mind flayer transformation
Was it really necessary for the story? I understand that sometimes writers have to make small plot holes (ignore within universe explanations) to tell their story but the whole forced 'someone has to turn into a mind flyer' is a bit to much for me. Orpheus seemed strong enough, having the option to convince the emperor to work with Orpheus? Making another deal with Raphael/some devil for some kind of amplifying artifact etc.
Even if we ignore all of that for the sake of the story does the player character really need to stay a squid? Mystra snaps her fingers and turns the mind flayer Gale back to human so why not the pc?
- Gortash
Out of all the chosen Gortash has to be the worst one. His involvement is rather no existent, Ketheric gets a whole act to himself and Orins involvement with the Dark Urge pushes her above the non character status but Gortash what does he have.
He is and was (during the EA) portrayed as silver tongued schemer and a politician and yet we see non of that. Throughout the game he has 3 scenes and after that he just dies. (either by your hand or the netherbrain disintegrates him)
If that elusive upper/noble part of the city is ever introduced into the game I do hope his story ends up being expanded upon.
- Companions and relationships
It feels like companions only have two modes, romance or personal story progression. I'm not asking for much but it would really feel nice if other aspects were explored outside of romance. Companionship/friendship, scenes where you just sit around the campfire and have a group conversation instead of making the rounds and being hit on/flirted with.
- Reactivity
There is a lack of reactions coming from companions during ACT 3 at least compared to ACT 1.
- Karlach
I know this is a sensitive topic and that people are really looking forward to that happy ending but my main issue with her story has to come down to the lack of choices we are given in helping her. In a world filled with gods/archmages/magical artifacts/practitioners of a smith god you are telling me that the best you could give us was two conversations with some random tiefling smith?
Give us an option to pursue those leads even if they end up being for nothing at lest I would know that my character tried. And if there is no happy ending where she is cured I would really like a scene with my character and romanced Karlach in Avernus instead of just a black screen.
- Shadowheart
- Shar
So, Shar. What's happening with the whole Shar and Sharans are interested in the githyanki artifact? Did I miss something or did that whole plot point just fall apart?
- Astarion
Same with Shadowheart, I would really appreciate if the out of character scenes were changed. And was that burning in the sun scene really necessary? I understand the need for humor but there is a time and a place for that. (way to ruin a moment)
- Dark Urge
There is a whole character within the Durges story not being used because the writers decided to kill Alfira and the question is why? Because Alfira ended up being loved by many during the early acces and her death would be shocking?
Let Alfira have her story and bring back the Dragonborn bard. (Also put some pants on her, she shows up in her underwear alongside other bugs that follow this storyline)
- Githyanki
The lack of githyanki involvement after the creche is rather disappointing. In all honesty I expected something along the lines of Neverwinter Nights 2 where you would be hunted down by some githyanki general but what we ended up getting was one ambush while exiting the shadowlands and Voss/Raphael deal
- Evil playthrough/ending
The whole thing just feels lackluster. For every evil choice you make you are punished by losing options/companions/quest ect. making evil playthroughs rather boring and not enjoyable. (the only alternative you do get is Minthara and her storyline/quest is broken)
And that ending 'hail me/absolute/Bhaal' black screen, really? That's it?
- Epilogue/Post ending scene
What would be nice addition to the ending is some kind of a reunion or celebration after killing the netherbrain, something similar like the DA:O post coronation room where you can talk to your companions/lovers.