Originally Posted by Silver/
The game needed 5 difficulty settings

More difficulty settings could be nice, but your choices are kind of weird.

I woudl suggest something like:

- Story (you cant die)

- Normal (mainstream conveniences, like enemies cant crit on you)

- Core (you play by the same rules as the enemies)

And then whatever you fancy as harder difficulties, really, like:

- Hard (You are level limited to 4 in act 1 and to 8 in act 2, and enemies get some flat bonuses like 50% more hitpoints and a +2 bonus on everything)

- Nightmare (all kinds of nasty stuff happening, like even harder flat bonuses, enemies gaining random bonuses, enemies with damage immunities are now healed by that damage type, status effects have their duration doubled, etc)