1. If the Emperor is involved in a romantic event, teammates should have a reaction when they find out what had happened, especially when the player has another lover.
2. Since the Emperor has a romantic storyline, there should also be a dedicated epilogue for him.
3. There is a lack of exclusive content for the Emperor, and some story elements are incomplete. For instance, the true reason behind Belynne Stelmane's stroke, how the Emperor entered Astral Prism, the unique tadpoles of the main characters' team. I wish these could be fully elaborated.
4. The Emperor can only be encountered within the storyline. Can his participation rate be increased? (for instance, by adding him to the team, allowing visits to Astral Prism during long rests, or adding random teammate dialog options involving him).
5. Many players are prejudiced against the Emperor because he is a mind flayer. Expect there can be a complete storyline to show that he is a mind flayer but Balduran's soul within. Not a mind flayer who possesses Balduran's memories and behaves like a human. (This can be seen in the deleted epilogue, but it is not fully explained in the current game.)
6. Fix the bug where, when sneaking into Raphael's domain (House of Hope), touching the Orphic Hammer displeases the Emperor, even if it is discarded before returning to Baldur's Gate. (Alternatively, add an option to entrust the Orphic Hammer to the Emperor for safekeeping when returning to Baldur's Gate.)
7. Looking forward to add the option for the Emperor's romantic storyline players to convince Emperor to awaken the Prince when choosing the "Orpheus and the Emperor route," allowing players to choose their path based on what Orpheus and the Emperor said.
The Emperor is undeniably essential to the BG3 story; however, his screen time is extremely limited. Dear Larian, shouldn't the Emperor's story, at least, have as much importance as other origin characters?
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