And from all used/unused content I saw, Minthara feels very organic with good-aligned Tavs (an especially redemption path DUrge Tav) and she has a ton of interactions with Wyll and Karlach, who leave you permanently in case of attacking the Grove.
So game tries to tell us that missing a huge portion of Act 1 is the most viable option in terms of companion content? Really?
BTW, why lil' goblin lady gets murdered regardless of me persuading that tiefling fool not to shoot her? If anything, were Goblins to become playable, Sazza could make a nice, say, ranger companion.
Yeah, I unfortunately do not understand what's up with Larian encouraging so much metagaming with BG3 to achieve desirable outcomes, because the same story is with Dark Urge unfortunately.
They've made 2 different fully voiced, written and thought out outcomes for that one specific camp scene which spans further than that one night, but the catch is the outcomes can only be achieved by extremely disgusting metagaming. It's like they've forgot the difference between clever gameplay outthinking based on subtle details presented to the player and outright metagaming encouragement by unavoidable events. It's not clever game design to metagame in order to unlock juicy story content, it's just terrible design period. It has to be something a player can legitimately come across in a natural way based on subtle details, without having to metagame.
As for the lil' goblin lady;
Arka's entire story is still bugged as it was during Early Access, which is triggered by their cutscene. So both Arka and Sazza end up dead; Sazza dies if you don't get her out and Arka dies regardless of wht you do because it's a bug triggered by the scene that flags her.