The game doesn't need more difficulty tiers. What it needs is a nerf to speed potions/haste, and the amount of extra attacks and gear power creep martial classes get. Remove autocrit from paralyze.
If fighters, rogues, monks, and barbarians weren't attacking 3-5 times for 50+ damage each hit, and paralysis didn't grant massive crit chains while easily applied with venoms, and spells like Hold Person/Otto had less effectiveness on boss units, Tactician would be actually challenging.
The problem is martial class gear is a massive power creep, they get too much benefit off the extra attack from thief multiclass, and speed potions/Haste are BROKEN. Paladin Smite and Half-Orc racial also needs nerfing.
Seriously, go play a Bard without martials in the team or a Beastmaster Ranger or a Spore/Moon druid without martials in the team and get back to me about how easy Tactician is when you can't 1-2 turn boss mobs and elite units.