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Originally Posted by SiriusVI
Originally Posted by Zerubbabel
I'm probably going to make a longer post about this in story section once I've fully finished, but the "bad" ending for a particular character is on point when you consider a main theme of the BG3 story:

The essence of love is sacrifice, not victory or trade. One can define sacrifice as letting go of something you cherish highly for the (not guaranteed) hope of something you cherish above all else. ALL of our origin companions (and the PC) have to make this decision at some point, where they can "win" or "trade" something away for what they want, or they can sacrifice something they hold dear to hope for what they truly need. I'm worried that people demanding an unapologetic "good" ending for this character did not understand the story or her character and want a sort of "moral desert" for this character to trump the thematic storytelling at play. This character makes it abundantly clear where their true priorities lie, and an unqualified "good" ending makes their entire story superfluous, and just a personality stuck to a character model. If you remove the "bad" endings, this character faces no sacrificial dilemma in the game and undergoes no arc.

For those of you unaware of the concept of moral desert: https://en.wikipedia.org/wiki/Desert_(philosophy)

I'm one of the first people who critiqued the "bad" ending on the grounds of being an incomplete tragedy, in that there is no catharsis or "being one's own undoing." Those who are upset by what I am about to say can check the beginning of those threads in defense of this character. But as my game draws to a close, I disagree with what I initially said: this character does bring the end upon herself in a cathartic way, and it is thematically in line with the sacrifices other characters have to make. A good ending cheapens this.


I'm not against a bad or sacrificial ending. But I would like to see a complete questline in Act 3, where we do everything we can to get a "good" ending, and besides our efforts, we fail. And we need a GOOD reason for why we fail.

We meet many VERY powerful people in this world and we have access to MANY powerful spells. Off the top of my head, there are three suggestions on how to get a "good" ending. The game MUST give explanations on why none of them work with said character, otherwise, it remains inconsistent with the laws of the forgotten realms:

1. Wish spell: Either get Elminster (buddy of Gale) to cast it or make a quest on finding a wish spell scroll ourselves and then use it as a one-off to try and fix Karlach's heart.

2. Cast greater restauration spell on Karlach. Should grow back body parts according to the lore.

3. Get the Gondians to supply the means of fixing the engine.


Again, it's fine if none of these things work in that particular case, but there need to be reaons WHY it does not work.
We are in agreement. I think the sting would be reduced if there was an adequate questline and rationale. The moment needs to be earned. Most, if not all, of our companions sacrifices occur before the very end of the game. This particular character's sacrifice is an afterthought that is a last second decision in the game. This character needs a questline in Act 3 and a means of earning the ending, and the decision for sacrifice needs a buildup and pitch before the endgame, not after.


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Originally Posted by Crimsomrider
Yeah it feels the same way to me, Karlach although is incredibly awesome doesn't feel as fleshy as other companions.

I romanced her from the start and have her in my party always, but she always feels like she is just a side-character tagging along, both in terms of adventure and romance. Lae'zel who I decided to co-romance just until Karlach is ready for it turned out to be such an in-depth relationship that it developed so much further that I was planning for it to go. Meanwhile Karlach is barely making any romantic moves even after giving her the 2nd iron.

And in terms of personal quests... Lae'zel and Shadowheart both have such massive quests which lead them to their own acts basically. Just look at how long Shadowheart's journal entry is... then look at Karlach who has only two puny lines (we defeated the fake paladins) and collected two Infernal Iron. Just sad really...


Exactly! In fact, I wanted to romance Shadowheart and ended up with Lae'Zel, both of which were so well written into the main story, that I really had a great experience with the game, even with the ending, because the way Lae'Zel's story ends is well done, imho. And it can vary between happy, epic, bitter-sweet, sad, depending on your choices throughout the game.

Had I romanced Karlach instead, I'd probably not have had such a great experience.

Last edited by SiriusVI; 31/08/23 06:29 PM.
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Originally Posted by OneManArmy
We need more romance & kinky sex content
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Not gonna happen.

For all the talk of "increasing Minthara reactivity" and whatnot in the "Looking to the future" sermon, there wasn't even any mention of her in the second patch.

Some of us can't even recruit her, let alone experience her reactivity. Apparently Minthara doesn't like bears, that's her sole character motivation.

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Sadly with the new patch, the performance is rather bad. ItsS nearly unplayable for me


"We are all stories in the end. Just make it a good one."

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Originally Posted by fylimar
Sadly with the new patch, the performance is rather bad. ItsS nearly unplayable for me

It's supposed to be improved. Haven't tried it, yet.

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I wonder ...
Does that mean that we can hope for Stat Rolling in some future update?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by SiriusVI
Originally Posted by fylimar
Sadly with the new patch, the performance is rather bad. ItsS nearly unplayable for me

It's supposed to be improved. Haven't tried it, yet.
Problem is solved luckily

Last edited by fylimar; 31/08/23 08:30 PM.

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This is a non sequitur post for two reasons: My machine can’t run the game; when you’ve got a brand, run with it.

Looking back through the community updates, I believe this is the second time that Larian have directly responded to player feedback. The first was late ‘22 when they stated they wouldn’t annouce a release date for BG3 until they had met their own standards.

More of this, please. More responses, more interaction, more insight into Larian’s plans and thought process.

The way I understand Larian’s communication strategy, they value action more than words. They would rather implement real changes than post on hypotheticals. That’s understandable and, in my book, praiseworthy.

But words fucking matter. (See what I did there, mods?) I know Larian know this, or they wouldn’t have spent so much effort bringing millions of words to life. So, while most community updates have been about how Larian are truly doing a great job, it’s actually nice to see a post saying “here’s how we’re interpreting feedback; here’s our planned response”. This is good. I’m praising Larian.

This was what I was hoping for from early access. That ship has sailed, but a new one may dock yet. And that ship may need a more weathered captain:
Quote
We’ll also be working throughout September to improve performance in Act 3 further with new technology that’s been taking a bit longer to release than we expected.
Quote
It’s just important to know that what ultimately shipped was planned long ago, in function primarily of making Baldur’s Gate 3 fun to play, not for us to close development quickly.
I don’t know who writes or approves of these posts, but direct contradictions like this aren’t a good look.

The point here is that practice makes perfect. Larian are known for extensive rewrites to their scripts, which can’t happen in reactive communication with the community. What can happen is making this kind of post more often to get better at making them over time.

Larian could make that an integral part of their next early access. Imagine if we didn’t have to wait for Swen Vincke’s Game Design Conference speech to find out why hide was turned into an action after 3 years of dead silence on the matter.

I hope future Larian fans will get more insight into the games they love. I strongly believe that maintaining the level of communication of this update will benefit both Larian and their community in the long run.


Larian, please make accessibility a priority for upcoming patches.
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Originally Posted by Flooter
This is a non sequitur post for two reasons: My machine can’t run the game; when you’ve got a brand, run with it.

Looking back through the community updates, I believe this is the second time that Larian have directly responded to player feedback. The first was late ‘22 when they stated they wouldn’t annouce a release date for BG3 until they had met their own standards.

More of this, please. More responses, more interaction, more insight into Larian’s plans and thought process.

The way I understand Larian’s communication strategy, they value action more than words. They would rather implement real changes than post on hypotheticals. That’s understandable and, in my book, praiseworthy.

But words fucking matter. (See what I did there, mods?) I know Larian know this, or they wouldn’t have spent so much effort bringing millions of words to life. So, while most community updates have been about how Larian are truly doing a great job, it’s actually nice to see a post saying “here’s how we’re interpreting feedback; here’s our planned response”. This is good. I’m praising Larian.

This was what I was hoping for from early access. That ship has sailed, but a new one may dock yet. And that ship may need a more weathered captain:
Quote
We’ll also be working throughout September to improve performance in Act 3 further with new technology that’s been taking a bit longer to release than we expected.
Quote
It’s just important to know that what ultimately shipped was planned long ago, in function primarily of making Baldur’s Gate 3 fun to play, not for us to close development quickly.
I don’t know who writes or approves of these posts, but direct contradictions like this aren’t a good look.

The point here is that practice makes perfect. Larian are known for extensive rewrites to their scripts, which can’t happen in reactive communication with the community. What can happen is making this kind of post more often to get better at making them over time.

Larian could make that an integral part of their next early access. Imagine if we didn’t have to wait for Swen Vincke’s Game Design Conference speech to find out why hide was turned into an action after 3 years of dead silence on the matter.

I hope future Larian fans will get more insight into the games they love. I strongly believe that maintaining the level of communication of this update will benefit both Larian and their community in the long run.

Community interaction and company reactivity are probably the main reasons I like Larian. They make good games, but I'm not in Bethesda, Obsidian, or BioWare's forums. I'm here because Larian is quite responsive and apparently obsessive about getting the game just right. If the community has a problem with something, they'll look into it, while still respecting the integrity of their initial vision. On the other hand, direct communication is the best, and we don't always get it. So +1 to everything you've written. I'd be more inclined to support the next EA if it had the current level or higher of community engagement and company reactivity to feedback.


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Wouldnt justice for a Lolth Sworn Drow mean death ... ?
Originally Posted by RagnarokCzD
I wonder ...
Does that mean that we can hope for Stat Rolling in some future update?
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH !!!!!!!

You can do whatever you like but I'm staying away from that.

I've rolled enough stats in BG1+BG2 to last a lifetime. No, several lifetimes.

Thank god for character editors !

And, in BG3, pointbuy.

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Originally Posted by Halycon Styxland
You can do whatever you like
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I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Zerubbabel
Originally Posted by Flooter
This is a non sequitur post for two reasons: My machine can’t run the game; when you’ve got a brand, run with it.

Looking back through the community updates, I believe this is the second time that Larian have directly responded to player feedback. The first was late ‘22 when they stated they wouldn’t annouce a release date for BG3 until they had met their own standards.

More of this, please. More responses, more interaction, more insight into Larian’s plans and thought process.

The way I understand Larian’s communication strategy, they value action more than words. They would rather implement real changes than post on hypotheticals. That’s understandable and, in my book, praiseworthy.

But words fucking matter. (See what I did there, mods?) I know Larian know this, or they wouldn’t have spent so much effort bringing millions of words to life. So, while most community updates have been about how Larian are truly doing a great job, it’s actually nice to see a post saying “here’s how we’re interpreting feedback; here’s our planned response”. This is good. I’m praising Larian.

This was what I was hoping for from early access. That ship has sailed, but a new one may dock yet. And that ship may need a more weathered captain:
Quote
We’ll also be working throughout September to improve performance in Act 3 further with new technology that’s been taking a bit longer to release than we expected.
Quote
It’s just important to know that what ultimately shipped was planned long ago, in function primarily of making Baldur’s Gate 3 fun to play, not for us to close development quickly.
I don’t know who writes or approves of these posts, but direct contradictions like this aren’t a good look.

The point here is that practice makes perfect. Larian are known for extensive rewrites to their scripts, which can’t happen in reactive communication with the community. What can happen is making this kind of post more often to get better at making them over time.

Larian could make that an integral part of their next early access. Imagine if we didn’t have to wait for Swen Vincke’s Game Design Conference speech to find out why hide was turned into an action after 3 years of dead silence on the matter.

I hope future Larian fans will get more insight into the games they love. I strongly believe that maintaining the level of communication of this update will benefit both Larian and their community in the long run.

Community interaction and company reactivity are probably the main reasons I like Larian. They make good games, but I'm not in Bethesda, Obsidian, or BioWare's forums. I'm here because Larian is quite responsive and apparently obsessive about getting the game just right. If the community has a problem with something, they'll look into it, while still respecting the integrity of their initial vision. On the other hand, direct communication is the best, and we don't always get it. So +1 to everything you've written. I'd be more inclined to support the next EA if it had the current level or higher of community engagement and company reactivity to feedback.
If they were so obsessive then they would not have shipped bg3 in this state, "hinted" at so many things in their marketing that were not in the game like the upper city or consequences or made so many questionable decisions. They are so communicative that they did not even notice that their announcment of patch 2 is broken.

No, Larian is just another company.

Last edited by Ixal; 01/09/23 07:26 AM.
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Is it intetional that patch 2 thread is inaccessible?

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I've been waiting for the patch 2 thread to be fixed but it doesn't look like anyone at Larian noticed it's broken yet.

Personally I have to say I expected more from the "new" Karlach ending...it's not really a new ending, it just adds a couple options to one of the existing endings and expands with a bit of a cutscene that elaborates on what happens in the immediate aftermath but nothing about it feels good or better than it did before. As of now Karlach still doesn't feel like a companion worth bothering with. But still a lot more to come for the game in future patches.

But if this is the end of Karlach content I'm not too fussed about it personally, my eyes will mostly be on the kind of content Minthara gets, THAT will be the one companion content that will mold a lot of my longer term feelings about the game...her, the epilogues, and whether Larian implement any of the Raven Queen content in the game before support for BG3 ends.

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Larian are great at damage control. They respond to criticism by throwing the customers a few tid-bits padded out with pie-in-the-sky promises about what they will be doing at some point in the future.

To say that "they [Larian] value action more than words" is pure fantasy.

Do people actually believe tosh like this from any company? "when they stated they wouldn’t annouce a release date for BG3 until they had met their own standards."
Larian set a release date for the end of August then brought it forward by three weeks (for reasons unexplained). By the time we reached the original end of August date they had had to fix over 1,000 bugs.
We have now had 4 hotfixes and two major patches in less than a month. One of the hotfixes had to be fixed as did the first patch and now it seems there may be problems with the second patch.

"But words fucking matter." Yes they do but 'actions speak louder than words'. (See what I did there, poster?)

Since the early days of EA people have been asking for various spells, feats, etc. to be fixed or made to work as in 5e. They are still asking for most of them. Larian gives us a camp you can turn into a menagerie, the ability to choose different colours for horns and now Wither's Wardrobe. Larian really nailed the essence of DnD.

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Originally Posted by Darth_Trethon
Personally I have to say I expected more from the "new" Karlach ending...it's not really a new ending, it just adds a couple options to one of the existing endings and expands with a bit of a cutscene that elaborates on what happens in the immediate aftermath but nothing about it feels good or better than it did before. As of now Karlach still doesn't feel like a companion worth bothering with. But still a lot more to come for the game in future patches.
But what about what Swen said? What about all the battalions of actors Swen was bringing back according to you?

Originally Posted by Darth_Trethon
But if this is the end of Karlach content I'm not too fussed about it personally, my eyes will mostly be on the kind of content Minthara gets, THAT will be the one companion content that will mold a lot of my longer term feelings about the game...her, the epilogues, and whether Larian implement any of the Raven Queen content in the game before support for BG3 ends.
Ah, tomorrow. Everything will be fine . . .tomorrow.

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Originally Posted by Beechams
Originally Posted by Darth_Trethon
Personally I have to say I expected more from the "new" Karlach ending...it's not really a new ending, it just adds a couple options to one of the existing endings and expands with a bit of a cutscene that elaborates on what happens in the immediate aftermath but nothing about it feels good or better than it did before. As of now Karlach still doesn't feel like a companion worth bothering with. But still a lot more to come for the game in future patches.
But what about what Swen said? What about all the battalions of actors Swen was bringing back according to you?

Originally Posted by Darth_Trethon
But if this is the end of Karlach content I'm not too fussed about it personally, my eyes will mostly be on the kind of content Minthara gets, THAT will be the one companion content that will mold a lot of my longer term feelings about the game...her, the epilogues, and whether Larian implement any of the Raven Queen content in the game before support for BG3 ends.
Ah, tomorrow. Everything will be fine . . .tomorrow.
Well that stuff isn't going to happen overnight...calling the actors in to do more work won't have content put in the game in two days. At any rate, you really shouldn't try to re-instigate old arguments.

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Originally Posted by Ixal
They are so communicative that they did not even notice that their announcment of patch 2 is broken.
I think they made that thread inaccessible on purpose as damage control. The technical threads have been blowing up with complaints about patch 2.

That’s pretty much exactly the opposite of what I was praising Larian for in my previous post. It’s not great, but I’d rather point out the positive aspects of Larian’s communication and request more of that than harp on failures.

This is a critical time for communication. Larian want to avoid backlash and the reputation of releasing unfinished games, especially if Patch 2 breaks BG3 for a lot of players. It looks like the strategy is to batten down the hatches and release a fix as fast as possible.

In this instance, Larian are opting for control over transparency; in that sense they are just another company. Still, they undeniably stand by verifiable principles (microtransactions, choosing not to release yet on Xbox). So maybe they could be coaxed into transparency because what used to be coy silence during early access (no spoilers, tee hee) now looks like obfuscation with regards to a released product.

I’m sure Larian will put out a statement about patch 2 (they might have done so already, I take a while to write). I would encourage them to not wait for the hotfix to be ready.


Larian, please make accessibility a priority for upcoming patches.
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Originally Posted by Beechams
To say that "they [Larian] value action more than words" is pure fantasy.
I’m going to agree with a lot of what you say next, but not with this.

The way I see it, Larian’s communication during early access was announcing new features in upcoming patches. All of those words were wasted because downloading the patch told us what there was to know. It was about hype, not information; meanwhile Larian were happy to stay mum about reactions for months on end while working on a fix in the background.

I stand by my statement. It was a polite way of saying Larian don’t value direct communication very highly while acknowledging they do act in response to some feedback.

Originally Posted by Beechams
Do people actually believe tosh like this from any company? "when they stated they wouldn’t annouce a release date for BG3 until they had met their own standards."
In truth, that statement from Larian was kinda smug and repeating it now sounds sarcastic no matter the intent. My guess is they haven’t quite met their own standards with release, but I do remember believing that statement at the time.

What you say next is true, but that doesn’t necessarily make BG3 a bad or incomplete game. If Patch 2 really is bad, though, that could spell trouble for Larian.

Originally Posted by Beechams
"But words fucking matter." Yes they do but 'actions speak louder than words'. (See what I did there, poster?)
No? I guess your point is you’d rather Larian hunkered down and finished polishing BG3; I think that’s their plan already. My point would be: while they’re doing that, they could keep us updated between hotfixes.

Originally Posted by Beechams
Since the early days of EA people have been asking for various spells, feats, etc. to be fixed or made to work as in 5e. They are still asking for most of them. Larian gives us a camp you can turn into a menagerie, the ability to choose different colours for horns and now Wither's Wardrobe. Larian really nailed the essence of DnD.
^^

At this point, I’m looking to understand the design rather than change it. If stuff like multi-turn saving throws are fixed by the definitive edition, then great! In any case, BG3 will forever hold a place in my heart as that DnD game with no flight or fireball.

P.S. Please look into accessibilty, Larian. I don’t know if volume of feedback matters, but I believe it’s important so I’ll mention it when I remember to.


Larian, please make accessibility a priority for upcoming patches.
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Personally for me Patch #2 runs slightly better, enough to notice a meaningful difference in smoothness. Though other than vast amounts of stuttering prior to Patch #1 and now Patch #2, I haven't had any other tech issues with the game. Zero crashes and such.

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