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https://www.ign.com/articles/baldurs-gate-3-patch-2-mintharaBaldur’s Gate 3 Patch 2 Will Address ‘Very Stupid Bug’ That Blocked 1500 Lines of Minthara Content
Minthara is finally getting the justice she deserves.
Kat Bailey
By Kat Bailey
Updated: Aug 30, 2023 10:35 am
Posted: Aug 30, 2023 10:24 am
Baldur's Gate 3's next big patch is releasing soon, and by all accounts it will be a chonky one, featuring a host of performance improvements and other fixes. Even better, Patch 2 will apparently address Minthara, who has been hobbled by what director Swen Vincke describes as a "very, very stupid bug."
Speaking with IGN ahead of Patch 2's release, Vincke talked about how the scope of Baldur's Gate 3 can cause cascading reactions that can sometimes lock out content by accident. Such is the case with Baldur's Gate 3's drow murderess.
"The game is super reactive and there were a couple of bugs that caused some of the companions to not react as they should. And so that felt like the content was not showing up. So you weren't seeing it specifically with Minthara," Vincke explained. "So [lead writer Adam Smith] told me there's about 1500 lines of Minthara that weren't showing up as a result of a very, very stupid bug that we now isolated. So we're solving it."
<strong>Baldur's Gate 3 fans have been crying out for more content for Minthara.</strong>
Baldur's Gate 3 fans have been crying out for more content for Minthara.
Vincke said that the Minthara lines "worked" in previous versions, but that "something else caused them to not work anymore." Such is the challenge of making a complicated, interlocking RPG filled with thousands of tiny interactions.
'We'll see if we can do something extra for her'
Talking about the team's overall vision off for Minthara, Vincke says she went through "a few iterations." One key distinction is that she's not an origin character, meaning you can't play her from the start. In essence, she's what Vincke describes as a "sidekick."
"She's there to actually serve another character that you meet later on in the game, one of the antagonists," he says. "So, she was supposed to bring a different light on that antagonist in there."
He continues, "It doesn't help that some of her lines are not triggering. So that doesn't do her justice. But she never had a real actual quest — an origin quest... what you have for some of the others inside of act 3.. So people that were looking for that, it's just not there."
"There was a variation that they discovered of Minthara that we removed because it became too complicated. Then we didn't have the real estate across the game anymore to tell that story. So, they found some fragments of it. But I mean, every single companion that you've been playing has gone through those multiple iterations. So, it's not that it's something like we massively cut something there. It's just that Minthara also serves the power fantasy of going for evil."
Man, I feel like the guys at Larian really missing the mark. The so called "evil" path is literally non existent. There is literally not worth it to lose the amount of quest rewards, xp, and character progression in exchange for.. NOTHING, there is like 2 alternative quest you get if you go to the "evil" path, the rest is content you're missing out on. While I understand why someone would want to go murderhobo and just kill of everyone on his own accord, but saying, here's your evil path bro, is not it. I sincerely hope they'll change thier mind about how Minthara is recruited, since going to the "evil path" is simply not economical, and she will die 90% of playthroughs.