I don't really think nerfing is the answer, I'd rather see balanced difficulty improvements and adjustable settings similar to other D&D titles that let you select various features as part of the difficulty adjustment. Adding new bosses or battle content like an arena would be a nice option also.
Exactly. This MMO mindset needs to go. It is official 5E rules... It's like I'm on a WoW PVP forum suddenly - "power creep", "Haste broken", "Ret Pala OP", "melee too stronk, buff casters QQ"
Just enjoy the game. If it's too easy - kick out one companion and go as three. That's what I always did in Original Sin games.
I already kicked two, didn't help much, finished act 2 and it didn't get harder, and i want to enjoy the game WITH companions. It's not an mmo mindset, people asking for more OPTIONAL difficulties, there is nothing optional in MMO, you enter the server and play by same rules as everyone, in single player game you able to chose any rules you want for your own playthrough, hence we are asking to make more options to chose from.
I'd go back and read the posts I was responding to. I was in no way shape or form criticizing the request for more difficulty options, I agree with that completely.
I was disagreeing that the way to do this was to nerf classes, gear, and spells/abilities. That's a slippery slope in a game with so many different class combinations and, if some are overpowered, it really doesn't matter in a single player game as other players are not impacted by it at all. You can make the game harder without nerfing.