Originally Posted by Linio
Just finished the game, my 2 cents on the matter :
- Won't go about the performance, it was said, but wow is it a big'un
- There's one thing that bothered me (it was already said here and there), but it's the question around XP. I was level 12 soon after the start of Act 3, and honestly, it was a bit disappointing to go through quests and know it wouldn't imply anymore level up (at this point the loot does not matter that much). On my end, the game was a bit too easy in balanced, and a lot of the fights were too easy (apart from the final one with a bit of a challenge), so at some point I just went for the ending. Same goes in the end, you get fight after fight after fight, and no real point of doing them.
- There are some bug, especially when you get up the tower at the end, it was buggy as hell (oh and also, I think I lost that unloosable weapon at some point, which was weird).
- I did not really understood the whole thing around Karlak's ending, it was fine for me, but maybe I'm not being in love enough with all the characters.


Now onto the Dark Urge... and tactitian.

I figure many would love to see that you fully leveled up by the start of Act 3 because your character is built and no need for every encounter to be a fight.

Imagine if you're not level 12 yet, I'm betting most of people would seek to fight for every crumbs of exp to inject the level up cocaine to their character.

I personally would want my character to be in level 12 by the end of Act 1, so by Act 2/3 my character would already on their full capability of their build.


Councellor Florrick's favorite Warlock.

Back Black Geyser's DLC: https://www.kickstarter.com/projects/grapeocean/black-geyser-dlc-tales-of-the-moon-cult (RTwP Isometric cRPG inspired by BG1).