Be 8 charisma barbarian with no dialogue proficiencies.
See dc 30 persuasion check.
Load last save.
Visit Withers.
Turn into 20 charisma bard with persuasion expertise.
Go back, pass persuasion check with ease.
Return to Withers.
Become 8 charisma barbarian with no dialogue proficiencies again. Continuing what is supposed to be the story of an uncharismatic person who is bad at persuading people, but not actually getting the story that matches your character.

Be paladin.
Perform action, oath breaks.
Reload save.
Visit Withers.
Automagically cease to be a paladin, oath no longer exists.
Go do action. No significant consequence.
Return to Withers.
Become oathsworn paladin again, having done whatever you want regardless, trivializing the very concept of an oath.

The main issues with the exceedingly cheap and easy respec aren't even mechanical, they're narrative.
At the very least, once a player adds a paladin level for the first time, the oath should be applied to them for the rest of the game, even if they respec out, and taking an oathbreaking action while not having a paladin level anymore should still break the oath, whether the event triggers immediately or when they try to respec back into it.

Also, it makes every caster a wizard.
I'm not taking about the 1 level multiclass dip people are doing for scrolls, I'm talking about how every caster can access their full potential spell list whenever they want, swapping out choices on a whim which is suppose to be half of what distinguishes wizards from other casters. Warlocks and sorcerers are functioning like wizards.

There are good ways for rpgs to offer respec systems.
Withers doing it at any time for just a few gold is not one.

Last edited by The Old Soul; 31/08/23 05:34 AM.