I like respec from the idea of being able to travel with the companions based on the personalities I most enjoy.
I don't like it for a lot of other elements. The first is making choices have less weight -- why even have the class and level up system, y'know? And I think the second has something to do with encounter design. If you give the player six companions and you know they're, like:
Fighter (Lae'zel)
Wizard (Gale)
Warlock (Wyll)
Cleric (Shadowheart)
Barbarian (Karlach)
Rogue (Astarion)
And they're going to have three of them, then you can plan for encounters a little better because you have an idea of the tools the player might have in their toolkit. As it is, the player can have any combination of tools and potentially no tools (for example, four casters and therefore no martial capability) and so planning anything becomes impossible. If I knew more about game design, I'd be able to explain myself better. But it's sort of like... BG3 has all these encounters and abilities and spells, and yet I resolved just about every encounter past Act 2 by knocking the enemy prone and beating them to death with basic attacks.