Re: epilogues being �too long��

This game is already a cinematic experience. What made Larian think the players wouldn�t want a semi-interactive movie as the epilogue? What made them think we don�t have enough investment in our party that we wouldn�t care if they didn�t get closure or if we didn�t get closure? That�s a creative decision I have trouble wrapping my head around, as it seems to contradict the vision for the game, which is in part based on character driven cinematics and respecting player choice�

Upper city and other alleged cut content I can accept because it sounds like a combination of a slip of the tongue combined with an audience dreaming up grand scenarios.


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