Re: epilogues being “too long”…

This game is already a cinematic experience. What made Larian think the players wouldn’t want a semi-interactive movie as the epilogue? What made them think we don’t have enough investment in our party that we wouldn’t care if they didn’t get closure or if we didn’t get closure? That’s a creative decision I have trouble wrapping my head around, as it seems to contradict the vision for the game, which is in part based on character driven cinematics and respecting player choice…

Upper city and other alleged cut content I can accept because it sounds like a combination of a slip of the tongue combined with an audience dreaming up grand scenarios.


Remember the human (This is a forum for a video game):