I think the intention is to give evil playthroughs something unique for all the content they lose. There are a lot of complaints on the forum that evil characters get nothing, and good players get everything. If you have to lose 3.5 companions to play evil, along with the bulk of recurring NPCs, Minthara seems like fair compensation. Take that away, and there’s almost no incentive for playing evil unless you’re Durge.


Remember the human (This is a forum for a video game):